{"author_name":"Cross","cat":"LD #22","comments":[{"author_name":"mstksg","time":"March 28, 2012 2:08 pm","epoch":1332961680,"text":"Hi!","spam":"N"}],"epoch":1324480200,"likes":0,"metadata":{"p_key":"60100","p_author":"Cross","p_authorkey":"7242","p_urlkey":"95853","p_title":"Solitary Sand \u2013 Post-Mortem","p_cat":"LD #22","p_event":"LD22","p_time":"1324480200","p_likes":"0","p_comments":"1","p_status":"UPD5","us_key":"7242","us_name":"Cross","us_username":"cross","event_start":"1323993600","event_key":"8","event_name":"LD22"},"text":"<p>First Thoughts:<\/p>\n <p>This was my first Ludum Dare and I loved every minute of the frantic 48 hours.<\/p>\n <p>The theme fit in with an idea that I had in mind with some changes to make is possible in two days.<\/p>\n <p>The Plus Side:<\/p>\n <ol>\n <li>Graphics: None, no graphics made this part easy.<\/li>\n <li>Sound: Since the sound was to be such a major part of the game, I was a little worried since I own no sound equipment. Somehow I managed to create all of the sounds in the game from scratch in Audacity (with a small contribution through my laptop microphone).<\/li>\n <li>Library: Though I could have done without it, the flashpunk library really helped with the sound panning and entity management.<\/li>\n <li>Platform: Flash made it accessible for nearly everyone and I felt comfortable coding in Actionscript. Flashdevelop was a great IDE and never gave me any issues.<\/li>\n <li>The Ludum Dare Community: They were a great help in the testing and were very honest in their input.<\/li>\n <li>Time: I budgeted my time well with frequent coffee breaks (I worked in a Cafe). The game was pretty much finished with plenty of time and I only had to cut a few features (I never got the kitten easter egg in there).<\/li>\n <li>Two endings, three if you count drowning.<\/li>\n <\/ol>\n <p>The Negative Side:<\/p>\n <ol>\n <li>Setting: The island proved to be far too large and made the game quite difficult to finish (Not really sure if anyone actually finished, let alone got both endings).<\/li>\n <li>Inventory: or lack of. The ability to hold only one item at a time really increased the difficulty.<\/li>\n <li>My atrocious typos that I only noticed after the fact.<\/li>\n <\/ol>\n <p>FInal Thoughts:<\/p>\n <p>People seem to love the idea and it was a fun game to make. I loved the pressure of only having two days and it really helped to get me motivated.<\/p>\n <p>&nbsp;<\/p>","time":"December 21st, 2011 10:10 am","title":"Solitary Sand \u2013 Post-Mortem"}