{"author_name":"Bezza","cat":"LD #22","comments":[],"epoch":1324461120,"likes":3,"metadata":{"p_key":"60112","p_author":"Bezza","p_authorkey":"3428","p_urlkey":"95865","p_title":"Post mortem \u2013 The Lonely Island","p_cat":"LD #22","p_event":"LD22","p_time":"1324461120","p_likes":"3","p_comments":"0","p_status":"UPD5","us_key":"3428","us_name":"Bezza","us_username":"bezza","event_start":"1323993600","event_key":"8","event_name":"LD22"},"text":"<p>It&#8217;s a little late but\u00a0here is\u00a0the post mortem to my competition entry The Lonely Island, which you can find here:\u00a0<a href=\"http:\/\/www.ludumdare.com\/compo\/ludum-dare-22\/?action=rate&amp;uid=3428\">http:\/\/www.ludumdare.com\/compo\/ludum-dare-22\/?action=rate&amp;uid=3428<\/a>\u00a0.<\/p>\n <p><strong>The plan.<\/strong><\/p>\n <p>My plan was to make a bit of a survival simulator where you are stranded alone on an island and you have to slowly gather the\u00a0resources\u00a0you needed to make your escape. I wanted to have day\/night cycles,\u00a0mountain\u00a0areas and loads of different items to find and craft. All this turned out to be a little too\u00a0ambitious\u00a0though and I ran out of time before I could add any of these things. In the end I had to quickly implement making a raft and escaping before the development time was up.<\/p>\n <p><strong>Day one<\/strong><\/p>\n <p>The first day went\u00a0extremely\u00a0well. I got the tile maps loading and rendering very quickly and made great progress on the GUI along with some of the more important mechanics. I&#8217;m not too familiar with AS3 and\u00a0Flash Punk\u00a0but most the things I tried to do either worked first time or worked shortly after trying to\u00a0implement\u00a0it. Bug&#8217;s didn&#8217;t take more than 5 &#8211; 10 minutes to fix and it started to look like I would be able to add either everything or most things I had planned on, but I was wrong.<\/p>\n <p style=\"text-align: center\"><a href=\"http:\/\/www.ludumdare.com\/compo\/2011\/12\/21\/post-mortem-the-lonely-island\/ldscreen3-3\/\" rel=\"attachment wp-att-103026\"><img class=\"alignnone size-large wp-image-103026\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2011\/12\/ldscreen31-550x379.png\" alt=\"\" width=\"550\" height=\"379\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2011\/12\/ldscreen31-550x379.png 550w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2011\/12\/ldscreen31.png 696w\" sizes=\"(max-width: 550px) 100vw, 550px\" \/><\/a><\/p>\n <p style=\"text-align: left\"><strong>Day two<\/strong><\/p>\n <p style=\"text-align: left\">In comparison to day one, day two was a nightmare. Nothing worked first time and major bugs took what seemed like forever to fix. It didn&#8217;t take long for me to see I either wasn&#8217;t going to finish on time or I wasn&#8217;t going to be able to add many features. I started off the day by getting the map scrolling with the players movement, and this caused a load of problems and broke most of my GUI and I had to spend at least half the day fixing everything. I learned a valuable lesson from this though, get scrolling maps in ASAP in the future. After I finished climbing over that\u00a0humongous\u00a0hurdle I didn&#8217;t have long left to implement the crafting system. After thinking for a while and the most easy and time\u00a0efficient\u00a0way to get crafting in I decided to go with a simple combining method for creating tools and the raft. By the time this was done I only had about 20 minutes to implement some simple sound effects and get my game\u00a0submitted.<\/p>\n <p style=\"text-align: left\"><strong>What went well<\/strong><\/p>\n <p style=\"text-align: left\"><strong><\/strong>I have never really tried to make a GUI before so I&#8217;m pretty proud of the results, even if it is a little crude. This is also my first game from the top-down perspective, which was a nice change of pace making.<\/p>\n <p style=\"text-align: left\"><strong>What \u00a0didn&#8217;t go well<\/strong><\/p>\n <p style=\"text-align: left\">Many things. The art, for instance wasn&#8217;t particularly good but then again my art never is, I just wish I had some more time to spend on it.<br \/>\n The scrolling maps, as I stated earlier, didn&#8217;t go well while implementing and ate up most my time but\u00a0at least\u00a0it got sorted out in the end.<br \/>\n My game also ended up being too easy and lacking in features as a result of various problems and the time constraint.<\/p>\n <p style=\"text-align: left\"><strong>Most importantly, did I have fun?<\/strong><\/p>\n <p style=\"text-align: left\">Hell yeah I did. Making a game to a set theme in 48 hours is an amazing experience and I learn so much each time I enter. Ludum Dare also has an amazing\u00a0community\u00a0surrounding it which I am proud to be a part of.<\/p>","time":"December 21st, 2011 4:52 am","title":"Post mortem \u2013 The Lonely Island"}