Lonely Space Marshal – Postmortem
Well this was fun!!
My game is kinda lame and it need some more work. For example it needs more than one enemy ;), more levels and a background.. I was suppose to enter the compo but I ran out of time, so I aimed for the jam.

FAIL:
- It started with the theme. I had some ideas but they were way to big for this.
- libGDX is a good library.. But I used it in the wrong way to start with, so 4h++ work were throw away..
- The boss was made when it was 30 mins to go, art + code. It should be a cat but I can not make good pixelart. Not with 30 mins to go! Haha..
- Spent to much time on details. The collision detection is horrible, it works but…. and other stuff that I am ashamed of…
- I submitted something !! Yes I am really happy for that even if it is lame 😉
- Well it is not so much art but I think I can do some good pixelart. If I have time for it.
- I ate pretty good and drank lots of water/juice
- Took breaks and even went to a Christmas dinner with good friends.
Peace
Tags: LSM, postmortem