Lonely Space Marshal – Postmortem

Well this was fun!!

My game is kinda lame and it need some more work. For example it needs more than one enemy ;), more levels and a background.. I was suppose to enter the compo but I ran out of time, so I aimed for the jam.

FAIL:

  • It started with the theme. I had some ideas but they were way to big for this.
  • libGDX is a good library.. But I used it in the wrong way to start with, so 4h++ work were throw away..
  • The boss was made when it was 30 mins to go, art + code. It should be a cat but I can not make good pixelart. Not with 30 mins to go! Haha..
  • Spent to much time on details. The collision detection is horrible, it works but…. and other stuff that I am ashamed of…
GOOD:
  • I submitted something !! Yes I am really happy for that even if it is lame 😉
  • Well it is not so much art but I think I can do some good pixelart. If I have time for it.
  • I ate pretty good and drank lots of water/juice
  • Took breaks and even went to a Christmas dinner with good friends.
So overall I am happy with the result even if it needs lots of improvements. Oh, and next time (yes there will be a next time) I would not make a platformer. Why do I end up doing platformers.. Let’s play lots of games, vote and enjoy Christmas everyone!! And we will meet again next year at Ludum Dare 23!!!

Peace

Tags: LSM, postmortem