{"author_name":"Wirtualnosc","cat":"LD #22","comments":[],"epoch":1324405020,"likes":0,"metadata":{"p_key":"60161","p_author":"Wirtualnosc","p_authorkey":"3133","p_urlkey":"95914","p_title":"Couldn\u2019t do a timelapse :\/ Sorry!","p_cat":"LD #22","p_event":"LD22","p_time":"1324405020","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"3133","us_name":"Wirtualnosc","us_username":"wirtualnosc","event_start":"1323993600","event_key":"8","event_name":"LD22"},"text":"<p>As you may know (or not), I used TimeSnapper for timelapsing. However, for some reason, all these screenies cannot be used in my video editing software, because of some &#8220;missing file&#8221; issues when I select all of these. :\/<br \/>\n Well, now at least I know that I should test my software even better. :U<\/p>\n <p>Also, I was thinking if I should continue developing my game. The truth is, I want to abandon TGF2 in favor of C++. You know what that means for my game.<br \/>\n Well, I still have time to think about it. Not that I have a deadline now anyway \ud83d\ude1b<\/p>\n <p style=\"text-align: left\">And again, entry: <a href=\"http:\/\/www.ludumdare.com\/compo\/ludum-dare-22\/?action=preview&amp;uid=3133\">http:\/\/www.ludumdare.com\/compo\/ludum-dare-22\/?action=preview&amp;uid=3133<\/a> (for those who are curious what I am talking about)<\/p>","time":"December 20th, 2011 1:17 pm","title":"Couldn\u2019t do a timelapse :\/ Sorry!"}