{"author_name":"zzorn","cat":"LD #22","comments":[],"epoch":1324371600,"likes":3,"metadata":{"p_key":"60195","p_author":"zzorn","p_authorkey":"2534","p_urlkey":"95948","p_title":"Viktor the Vampire lives on","p_cat":"LD #22","p_event":"LD22","p_time":"1324371600","p_likes":"3","p_comments":"0","p_status":"UPD5","us_key":"2534","us_name":"zzorn","us_username":"zzorn","event_start":"1323993600","event_key":"8","event_name":"LD22"},"text":"<p><a href=\"http:\/\/www.ludumdare.com\/compo\/2011\/12\/20\/viktor-the-vampire-lives-on\/viktor_the_vampire\/\" rel=\"attachment wp-att-101872\"><img class=\"alignright size-full wp-image-101872\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2011\/12\/viktor_the_vampire.png\" alt=\"\" width=\"243\" height=\"266\" \/><\/a>We did not manage to finish our vampire platform game in time for the Jam, but we like the idea and have some nice art assets, so we&#8217;ll continue working on it over the holidays.<\/p>\n <p><strong>What went well<\/strong><\/p>\n <ul>\n <li>We created a lot of art assets that we really like<\/li>\n <li>We came up with a cute game idea (vampire boy searching for teddybears in scary vampire castle), despite the challenging theme<\/li>\n <li>We even created some sound effects, although they are not in the game yet<\/li>\n <\/ul>\n <p><strong>What did not go so well<\/strong><\/p>\n <ul>\n <li>Map creation and tile engine &#8211; we initially used <a href=\"http:\/\/www.mapeditor.org\/\">Tiled<\/a> for map editing, but had problems with implementing game physics on the loaded map data\u00a0 (some of our tiles are large (256*256), while others are smaller, which caused headaches).\u00a0 Eventually we wrote a tile engine and game physics from scratch, with some map generation code, but by then there was not enough time to finish the game.<\/li>\n <li>Not enough time to actually get to implementing the game logic..<\/li>\n <\/ul>\n <p><strong>What we will do differently next time<\/strong><\/p>\n <ul>\n <li>Use <strong><\/strong>an existing tile engine, or write basecode for one before the competition starts.\u00a0 There is enough work in game-specific code, no point in re-writing tile engines for each competition.<\/li>\n <li>Map creation in Tiled was straightforward, but time-consuming.\u00a0 We are trying out programmatic map generation from python now.<\/li>\n <li>Get a simple playable game asap, afterwards add more features and graphics.<\/li>\n <\/ul>\n <p>&nbsp;<\/p>\n <p>Finally, a part of a room in the big scary vampire castle:<\/p>\n <p><a href=\"http:\/\/www.ludumdare.com\/compo\/2011\/12\/20\/viktor-the-vampire-lives-on\/basement\/\" rel=\"attachment wp-att-101882\"><img class=\"aligncenter size-full wp-image-101882\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2011\/12\/basement.png\" alt=\"\" width=\"552\" height=\"335\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2011\/12\/basement-300x182.png 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2011\/12\/basement-550x333.png 550w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2011\/12\/basement.png 552w\" sizes=\"(max-width: 552px) 100vw, 552px\" \/><\/a><\/p>\n \n <p>Tags: <a href=\"http:\/\/ludumdare.com\/compo\/tag\/postmortem\/\" rel=\"tag\">postmortem<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/pygame\/\" rel=\"tag\">pygame<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/python\/\" rel=\"tag\">python<\/a><\/p>","time":"December 20th, 2011 4:00 am","title":"Viktor the Vampire lives on"}