{"author_name":"Gjarble","cat":"LD #22","comments":[],"epoch":1324338840,"likes":0,"metadata":{"p_key":"60247","p_author":"Gjarble","p_authorkey":"5467","p_urlkey":"96000","p_title":"A post-\u2026 er\u2026 pre-mortem","p_cat":"LD #22","p_event":"LD22","p_time":"1324338840","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"5467","us_name":"Gjarble","us_username":"gjarble","event_start":"1323993600","event_key":"8","event_name":"LD22"},"text":"<p>That&#8217;s it. I give up.<\/p>\n <p>Since I had prior commitments on Saturday, I planned on making my entry for the Jam during the remaining 48 hours. The idea was to make a game that has NO graphics, forcing the user to navigate by sound alone. That was all going fine, and I was well on my way to a finished game, until 15 minutes before the deadline, I discovered a bug that renders the game unplayable. The way I tested it, I enabled one sound at a time and tested them individually. But, when it came time to put them all together, the way I coded it makes the whole shebang sound EXTREMELY choppy, making it impossible for the player to know what&#8217;s going on. I think I know a fix, but it&#8217;s gonna take more time than I have left. I guess I&#8217;ll keep on plugging and put out a non-jam version when I can.<\/p>","time":"December 19th, 2011 6:54 pm","title":"A post-\u2026 er\u2026 pre-mortem"}