{"author_name":"Milo","cat":"LD #22","comments":[],"epoch":1324322280,"likes":0,"metadata":{"p_key":"60282","p_author":"Milo","p_authorkey":"2934","p_urlkey":"96035","p_title":"Unimaginatively Titled Postmortem","p_cat":"LD #22","p_event":"LD22","p_time":"1324322280","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"2934","us_name":"Milo","us_username":"milo","event_start":"1323993600","event_key":"8","event_name":"LD22"},"text":"<div><strong>What went well:<\/strong><\/div>\n <div>\n <ul>\n <li>Bugs didn&#8217;t happen. It was sort of magical. I never spent more than 10 minutes correcting any bug, and there&#8217;s no crashes I&#8217;ve discovered in the Mac version.<\/li>\n <li>I had adequate time to create assets. Most of Sunday, actually.<\/li>\n <li>My game concept is original.<\/li>\n <li>My timelapse was good!<\/li>\n <li>I did some serious bloggin&#8217;.<\/li>\n <\/ul>\n <div><strong>What went poorly:<\/strong><\/div>\n <div>\n <ul>\n <li>The game concept isn&#8217;t quite as fun as I&#8217;d imagined. I still like it though.<\/li>\n <li>The code is by far the worst code I&#8217;ve ever written. Yes, worse than both previous Ludum Dares I&#8217;ve done.<\/li>\n <li>The music doesn&#8217;t last very long. A longer loop would be good.<\/li>\n <\/ul>\n <div>By the way, <a href=\"http:\/\/www.ludumdare.com\/compo\/ludum-dare-22\/?action=preview&amp;uid=2934\">here&#8217;s my game.<\/a><\/div>\n <\/div>\n <\/div>","time":"December 19th, 2011 2:18 pm","title":"Unimaginatively Titled Postmortem"}