{"author_name":"FunByJohn","cat":"LD #22","comments":[],"epoch":1324311960,"likes":0,"metadata":{"p_key":"60306","p_author":"FunByJohn","p_authorkey":"5063","p_urlkey":"96059","p_title":"\u201cSubconsciously Alone\u201d Post Mortem","p_cat":"LD #22","p_event":"LD22","p_time":"1324311960","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"5063","us_name":"FunByJohn","us_username":"funbyjohn","event_start":"1323993600","event_key":"8","event_name":"LD22"},"text":"<p><a href=\"http:\/\/www.ludumdare.com\/compo\/2011\/12\/19\/subconsciously-alone-post-mortem\/screen-shot-2011-12-19-at-19-02-57\/\" rel=\"attachment wp-att-100298\"><img class=\"alignnone size-full wp-image-100298\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2011\/12\/Screen-shot-2011-12-19-at-19.02.57.png\" alt=\"\" width=\"367\" height=\"304\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2011\/12\/Screen-shot-2011-12-19-at-19.02.57-300x248.png 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2011\/12\/Screen-shot-2011-12-19-at-19.02.57.png 367w\" sizes=\"(max-width: 367px) 100vw, 367px\" \/><\/a><\/p>\n <p>My game: <a href=\"http:\/\/www.ludumdare.com\/compo\/ludum-dare-22\/?action=preview&amp;uid=5063\">http:\/\/www.ludumdare.com\/compo\/ludum-dare-22\/?action=preview&amp;uid=5063<\/a><\/p>\n <p>Got some sleep so that now my mind is clear. This is my post mortem:<\/p>\n <h2>What went right<\/h2>\n <blockquote><p><strong>First LD48<\/strong>. This was my first time, and I enjoyed myself. I&#8217;ll definitely be in LD23, and maybe the next MiniLD. It&#8217;s a great concept as you get pushed to create a game within every short time, so you&#8217;ll be forced to come up with a product &#8211; and hopefully in most cases it&#8217;ll be good.<\/p>\n <p><strong>Coming up with the concept. <\/strong>At first I wasn&#8217;t that excited about the whole \u201cAlone\u201d theme, but then I came up with an idea and worked from that point on. The whole &#8216;everything is going on inside the protagonists&#8217; head&#8217; concept came out pretty well, especially with the description of how the protagonist can create things, because he is inside his own dreams.<\/p>\n <p><strong>Gameplay.<\/strong>\u00a0The whole mechanism works quite well, and there&#8217;s not really many bugs with it, except for maybe the items collision with the level, sometimes it reacts a little weird if approached from some angles. I liked the pushing gifts around feature a lot, and the enemies (Guardians) also came out pretty well &#8211; even though they&#8217;re pretty simple, their swarming works quite well.<\/p>\n <p><strong>Graphics.<\/strong>\u00a0I may not be a professional artist, but I think the graphics and the art style came out pretty well. I tried to make it seem sort of&#8230; inside his the protagonist&#8217;s head with the different purple background.<\/p><\/blockquote>\n <h2>What went wrong<\/h2>\n <blockquote><p><strong>Difficulty. <\/strong>The game came out quite difficult, and I didn&#8217;t really have time to balance it. Programming the enemies and the survival system was pretty much in the last 6 hours of development, and I needed everything to work, so I was focusing more on getting things done, than getting things balanced.<\/p>\n <p><strong>Audio.<\/strong>\u00a0I had made a song for the game, but it didn&#8217;t come out so good, so I decided on not having it in the final game. I didn&#8217;t make any sound effects either, so I couldn&#8217;t get the exact mood I wanted in the game, but I hope the intro movie and introduction part of the level makes up for that&#8230;<\/p>\n <p><strong>Design mistakes<\/strong>. One of the gameplay features is that you can draw a box, press space and that box becomes a part of the ground for some time. You can also drop gifts with space, when you are NOT drawing a box. To damage the Guardians, you need to drop a gift, open it by drawing a box over it, and then kicking the gift into the Guardian to kill it &#8211; this process is quite hard to manage, as it all revolves around the space-key and the mouse, which is very difficult to manage, unless you&#8217;ve got a really good mouse.<\/p><\/blockquote>\n <p>&nbsp;<\/p>\n <p><strong>All in all.<\/strong>\u00a0I forgive myself for my mistakes as this is my <em>first<\/em> LD48, but I guess next time speed coding I&#8217;ll be planning things a little bit more, before just going on coding and designing. I&#8217;ve had a fun time, and I hope everyone else had a good time, and isn&#8217;t too stressed out&#8230;as I feel. \ud83d\ude1b<\/p>","time":"December 19th, 2011 11:26 am","title":"\u201cSubconsciously Alone\u201d Post Mortem"}