{"author_name":"SPACEMARS","cat":"LD #22","comments":[],"epoch":1324311360,"likes":3,"metadata":{"p_key":"60307","p_author":"SPACEMARS","p_authorkey":"7062","p_urlkey":"96060","p_title":"Find your sh*t: Post Mortem","p_cat":"LD #22","p_event":"LD22","p_time":"1324311360","p_likes":"3","p_comments":"0","p_status":"UPD5","us_key":"7062","us_name":"SPACEMARS","us_username":"spacemars","event_start":"1323993600","event_key":"8","event_name":"LD22"},"text":"<p>&nbsp;<\/p>\n <p>&nbsp;<\/p>\n <p>&nbsp;<\/p>\n <p><a href=\"http:\/\/www.ludumdare.com\/compo\/2011\/12\/19\/find-your-sht-post-mortem\/screenshot-148\/\" rel=\"attachment wp-att-100304\"><img class=\"alignnone size-full wp-image-100304\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2011\/12\/screenshot29.png\" alt=\"\" width=\"640\" height=\"480\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2011\/12\/screenshot29-300x225.png 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2011\/12\/screenshot29-550x412.png 550w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2011\/12\/screenshot29.png 640w\" sizes=\"(max-width: 640px) 100vw, 640px\" \/><\/a><\/p>\n <p><a href=\"http:\/\/www.ludumdare.com\/compo\/ludum-dare-22\/?action=preview&amp;uid=7062\">http:\/\/www.ludumdare.com\/compo\/ludum-dare-22\/?action=preview&amp;uid=7062<\/a><\/p>\n <p><strong>What went right:\u00a0<\/strong><\/p>\n <ul>\n <li>Built almost all of the features intended.<\/li>\n <li>Created something that is finishable and\u00a0doesn&#8217;t\u00a0crash.<\/li>\n <li>The &#8216;right&#8217;\u00a0amount\u00a0of sleep.<\/li>\n <li>Had a hell of a lot of fun.<\/li>\n <\/ul>\n <div><strong>What went wrong:\u00a0<\/strong><\/div>\n <ul>\n <li>Asset management.<\/li>\n <li>Time management.<\/li>\n <li>Overall workflow.<\/li>\n <\/ul>\n <p>The first thing anyone of course notices is the lack of world GFX. This mainly falls under the time management category. I spent a good 2\/3 of my total time writing the &#8216;engine&#8217; and main character&#8217;s sprite leaving the remaining 1\/3 to design the levels, add sound, and actually draw them pixels for the world content. T.T I really wanted to find a good chunk of 3 or 4 more hours to paint the world, tweak the mechanics, and tighten the level design. Asset management was also a big problem. My workflow was to draw art in photoshop, save out images as PNG&#8217;s, tab over to the flash IDE, import the images into the library, publish out a SWC and load it up in FDT. *_*; Can&#8217;t stress enough how much time was wasted clicking &#8216;save as&#8217;. It wasn&#8217;t until halfway through sunday that I started using photoshop actions etc. Too little too late.<\/p>\n <p>&nbsp;<\/p>\n <p><strong>The most fun:<\/strong><\/p>\n <ul>\n <li>Writing the world map engine thing.<\/li>\n <li>Animatin&#8217; dat main character and drawin dem pixels.<\/li>\n <li>Adding details ( wall slide \/ wall jump, clothing layers )<\/li>\n <\/ul>\n <p><a href=\"http:\/\/www.ludumdare.com\/compo\/2011\/12\/19\/find-your-sht-post-mortem\/assets-2\/\" rel=\"attachment wp-att-100309\"><img class=\"alignnone size-full wp-image-100309\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2011\/12\/assets.png\" alt=\"\" width=\"453\" height=\"314\" \/><\/a><\/p>\n <p><em>(all the assets used ingame, aside from the title screen)\u00a0<\/em><\/p>\n <p><strong>The not so much: \u00a0<\/strong><\/p>\n <ul>\n <li>Collision engine<\/li>\n <li>Level design + testing.<\/li>\n <li>Asset management<\/li>\n <\/ul>\n <div><strong>Overall:\u00a0<\/strong><\/div>\n <div>This being my first LD I can&#8217;t stress how much fun the whole process was. It was also very eye opening as to how bad I am at estimating how long things take. \u00a0While I failed in time management, I think I did pretty well in managing atleast my level of productivity and what I think is most imporant in these types of challenges: time cost effectiveness. I got a good 6 hours of sleep\u00a0Friday\u00a0night, came back pushed hard all day\u00a0Saturday, picked up an additional 4 hours of sleep + 1 hour of general fucking around (important), followed by a sprint all the way to the finish. Even though it took up too much time the most fun I had was building the game engine. It&#8217;s no revolutionary system but I built it all from scratch XD. I will most certainly take part in the next LD challenge. A totally awesome experience.<\/div>\n <p>&nbsp;<\/p>\n <p>&nbsp;<\/p>\n <p>&nbsp;<\/p>\n <p>&nbsp;<\/p>\n <p>&nbsp;<\/p>\n <p>&nbsp;<\/p>\n <p>&nbsp;<\/p>\n <p>&nbsp;<\/p>","time":"December 19th, 2011 11:16 am","title":"Find your sh*t: Post Mortem"}