Post Mortem And TimeLapse Of Apollo Kepler-22b

Right well everyone else is doing post mortems I suppose I should too!

Seriously though it’s nice being able to look over what happened, so here we go,

The Good:

  • I started with a simple idea that took 10 minutes to plan out which didn’t get me bogged down at the start so I had far more time to actually work on the game. Infact the large majority of the game was design and planned during the course of the 2 days.
  • I was very familiar with all the tools I used and so there wasn’t an awful lot that slowed me down.
  • I am very happy with the graphics of my game as I was worried before the competition what to do about textures but I ended up being creative and made my own in Paint.NET
  • I took frequent breaks from my computer which made me feel less tired of staring at a computer screen and I felt made me more productive.

The Bad:

  • I feel I got the balance wrong and the game was too difficult.
  • As stated in my journal entries I had a lot of trouble with sound design and music as this is not my strong area(practice needed)
  • I am not a hundered percent happy with the gameplay in the first part of the game, I feel it was too slow and unexciting which may put people off playing through to the later stages of the game

Overall though I am extremely happy with what I did in my first LD and I will undoubtedly be back for more next time! My game can be found and rated here. And my timelapse of 27 hours can be watched right here.

 

Tags: postmortem