{"author_name":"cobhc6","cat":"LD #22","comments":[],"epoch":1324306560,"likes":1,"metadata":{"p_key":"60318","p_author":"cobhc6","p_authorkey":"6638","p_urlkey":"96071","p_title":"Va Unan \u2013 Post Mortem","p_cat":"LD #22","p_event":"LD22","p_time":"1324306560","p_likes":"1","p_comments":"0","p_status":"UPD5","us_key":"6638","us_name":"cobhc6","us_username":"cobhc6","event_start":"1323993600","event_key":"8","event_name":"LD22"},"text":"<p><a title=\"http:\/\/www.ludumdare.com\/compo\/ludum-dare-22\/?action=preview&amp;uid=6638  \" href=\"http:\/\/www.ludumdare.com\/compo\/ludum-dare-22\/?action=preview&amp;uid=6638\" target=\"_blank\">http:\/\/www.ludumdare.com\/compo\/ludum-dare-22\/?action=preview&amp;uid=6638<\/a><\/p>\n <p><img class=\"alignleft\" src=\"http:\/\/2.bp.blogspot.com\/-6a3CwvK_K60\/Tu9qvdB3lPI\/AAAAAAAAAIA\/MIdX_WVOhbo\/s1600\/screen1.jpg\" alt=\"\" width=\"640\" height=\"480\" \/><\/p>\n <p class=\"p1\"><strong>Tools:\u00a0<\/strong>Photoshop \/ Construct 2 \/\u00a0kuler.adobe.com \/\u00a0cfxr \/\u00a0GarageBand<\/p>\n <p class=\"p1\"><strong>Description:<\/strong><\/p>\n <p class=\"p1\">Va Unan is a 3rd person from top view game, where you arrive to a strange place and must activate glyphs to open doors and escape from this place.<\/p>\n <p class=\"p1\"><span class=\"s1\">\u00a0<\/span><strong>What went Right:<\/strong><span class=\"s1\">\u00a0<\/span><\/p>\n <p class=\"p1\">&gt;&gt;\u00a0 <strong>Timing<\/strong>. I never felt any lack of time and my progress was constant.<\/p>\n <p class=\"p1\">&gt;&gt;\u00a0 <strong>Workflow<\/strong>. I started with designs on paper (filling 4 categories: MECHANICS, AESTHETICS, TECHNOLOGY and STORY). Then I made some art and put it into Construct 2 to make the base mechanics and the gameplay. I went back to Photoshop and made all the artwork and sounds with cfxr. I made a playable version back to C2 and voila!<\/p>\n <p class=\"p1\">&gt;&gt;\u00a0 <strong>Early prototyping<\/strong>. Even if I was unsure of the final game idea I had main mechanics playable in a few hours.<\/p>\n <p class=\"p1\">&gt;&gt;\u00a0 <strong>Work on two computer<\/strong>. It was a comfort to be able to use Photoshop and other creation tools on my Mac and assemble\/compile on my PC (laptop). The key is a Ethernet cable!<\/p>\n <p class=\"p3\"><strong>What went wrong:<\/strong><\/p>\n <p class=\"p1\">&gt;&gt; <strong>My laptop broke<\/strong>. The 2nd day, my laptop did not turn on anymore. I decided to remove the hard drive and continue on my Windows partition on my mac, but one of the 4 screws holding my HD was broken so I drilled the broken screw and continued as projected, switching from windows to mac by restarting my computer. About 3h were spent in that.<\/p>\n <p class=\"p1\">\u00a0&gt;&gt;\u00a0 <strong>Unknown tools<\/strong>. I learnt Construct 2 during the comp.<\/p>\n <p class=\"p1\">\u00a0&gt;&gt;\u00a0 <strong>Unprepared<\/strong>. I decided to participate a few hours before the theme announcement, so I wasn&#8217;t prepared at all.<\/p>\n <p class=\"p1\">\u00a0&gt;&gt;\u00a0 <strong>Strange theme<\/strong>. The theme was a bit too large. I would have preferred a theme that forces me to think about game mechanics more. &#8220;Alone&#8221; made me do an atmospheric game.<\/p>\n <p class=\"p1\"><a title=\"Time log: http:\/\/corentin.derbre.free.fr\/log.txt\" href=\"http:\/\/corentin.derbre.free.fr\/log.txt\" target=\"_blank\">Time log: http:\/\/corentin.derbre.free.fr\/log.txt<\/a><\/p>\n <p class=\"p1\">Youtube video:\u00a0<a href=\"http:\/\/www.youtube.com\/watch?v=0kVo_TXUk-I\">Video!<\/a>\u00a0(no sound and image compression errors, it&#8217;s just so see the gameplay)<\/p>\n <p class=\"p1\"><a href=\"http:\/\/corentin.derbre.free.fr\/music.mp3\">Soundtrack<\/a><\/p>\n \n <p>Tags: <a href=\"http:\/\/ludumdare.com\/compo\/tag\/ld-22\/\" rel=\"tag\">LD #22<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/postmortem\/\" rel=\"tag\">postmortem<\/a><\/p>","time":"December 19th, 2011 9:56 am","title":"Va Unan \u2013 Post Mortem"}