{"author_name":"Per","cat":"LD #22","comments":[],"epoch":1324301940,"likes":1,"metadata":{"p_key":"60326","p_author":"Per","p_authorkey":"6781","p_urlkey":"96079","p_title":"Sorry\u2026","p_cat":"LD #22","p_event":"LD22","p_time":"1324301940","p_likes":"1","p_comments":"0","p_status":"UPD5","us_key":"6781","us_name":"Per","us_username":"krasse","event_start":"1323993600","event_key":"8","event_name":"LD22"},"text":"<p>My game is to difficult. It was some kind of parameter that I set just before submitting without playtesting enough <img src=\"http:\/\/ludumdare.com\/compo\/wp-includes\/images\/smilies\/frownie.png\" alt=\":(\" class=\"wp-smiley\" style=\"height: 1em; max-height: 1em;\" \/><br \/>\n I think it was the reaction time of the AI that I changed that made it this way.<\/p>\n <p>Ah well, lesson #452 learned this weekend: Always make sure to playtest after each change. Pretty obvious really, but under these circumstances (LD noob) it happened anyway.<\/p>\n <p>I have an <a href=\"http:\/\/www.springworldgames.com\/yae\">improved version available<\/a> that is much less difficult that I will continue to improve.<\/p>\n <p>BTW, here is also <a href='http:\/\/www.youtube.com\/watch?v=JFsch24mUFs'>yet another timelapse<\/a><\/p>","time":"December 19th, 2011 8:39 am","title":"Sorry\u2026"}