{"author_name":"caribou","cat":"LD #22","comments":[],"epoch":1324301100,"likes":0,"metadata":{"p_key":"60331","p_author":"caribou","p_authorkey":"4227","p_urlkey":"96084","p_title":"Post-mortem & Timelapse","p_cat":"LD #22","p_event":"LD22","p_time":"1324301100","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"4227","us_name":"caribou","us_username":"caribou","event_start":"1323993600","event_key":"8","event_name":"LD22"},"text":"<p><img src=\"http:\/\/i.imgur.com\/PcDlj.png\" alt=\"postmortem\" \/><\/p>\n <p>I feel like i&#8217;ve experienced the exact same scenario as my LD20 :<\/p>\n <p>I started late, trying not to aim too high, but still wanting to add some fancy stuff like XP, ending up at -5 minutes without any thought on level designing.<\/p>\n <p><strong>What went right :<\/strong><\/p>\n <ul>\n <li>I haven&#8217;t been stucked by any coding issue<\/li>\n <li>It&#8217;s not as ugly as i thought it would be<\/li>\n <li>I made a batman costume !<\/li>\n <\/ul>\n <div><strong>What went wrong :<\/strong><\/div>\n <div>\n <ul>\n <li>I spent too much time implementing XP, thinking about level scaling, how you would xp&#8230; Next time, no leveling<\/li>\n <li>Consequence of previous point is that i didn&#8217;t spent any time on the levels, and that&#8217;s what a game usually is, good level design<\/li>\n <li>Shipping with bugs, i think i stupidly broke my score counter in the last 10minutes, also the level up window is buggy<\/li>\n <li>No sound<\/li>\n <\/ul>\n <p>I think i would have finished it with one more day but that would still be an unfunny game based on XP instead of cool mechanics. I&#8217;ll try to shape it into something playable in the future.<\/p>\n <div><em>We all read articles about not being trapped by adding too much things, about cutting features, thinking small&#8230; But I still fall in those traps and that&#8217;s why Ludum Dare is fun and rewarding.<\/em><\/div>\n <p>Let me share my admiration for <a title=\"&quot;Step Off&quot; by intmain\" href=\"http:\/\/www.ludumdare.com\/compo\/ludum-dare-22\/?action=preview&amp;uid=3309\">&#8220;Step Off&#8221; by intmain<\/a>, which has basically the same *concept* but is waaaay more fun, cool feeling and awesome graphics.<\/p>\n <p>You can try mine <a title=\"here\" href=\"http:\/\/www.ludumdare.com\/compo\/ludum-dare-22\/?action=preview&amp;uid=4227\">here<\/a>.<\/p>\n <p><strong>The timelapse:<\/strong><br \/>\n <iframe width=\"500\" height=\"375\" src=\"http:\/\/www.youtube.com\/embed\/JQjUUEUaj8o?fs=1&#038;feature=oembed\" frameborder=\"0\" allowfullscreen><\/iframe><\/p>\n <\/div>\n \n <p>Tags: <a href=\"http:\/\/ludumdare.com\/compo\/tag\/post-mortem\/\" rel=\"tag\">post-mortem<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/timelapse\/\" rel=\"tag\">timelapse<\/a><\/p>","time":"December 19th, 2011 8:25 am","title":"Post-mortem & Timelapse"}