{"author_name":"Wompus","cat":"LD #22","comments":[],"epoch":1324294440,"likes":0,"metadata":{"p_key":"60344","p_author":"Wompus","p_authorkey":"8394","p_urlkey":"96097","p_title":"Erasum Post-mortem","p_cat":"LD #22","p_event":"LD22","p_time":"1324294440","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"8394","us_name":"Wompus","us_username":"wompus","event_start":"1323993600","event_key":"8","event_name":"LD22"},"text":"<div style=\"width: 272px\" class=\"wp-caption alignnone\"><a href=\"http:\/\/www.ludumdare.com\/compo\/ludum-dare-22\/?action=rate&amp;uid=8394\"><img class=\" \" src=\"http:\/\/i.imgur.com\/eaUyM.png\" alt=\"\" width=\"262\" height=\"301\" \/><\/a><p class=\"wp-caption-text\">Bye bye :)<\/p><\/div>\n <p>Man-o-man my first entry in LD and it was one hell of a ride.<br \/>\n I did the most I could do in between the interruptions and think it came out pretty good.<br \/>\n Talking with friends gave me really cool idea&#8217;s for the game (exploding kittens).<br \/>\n I had a lot of fun creating the music, the graphics and recording the sound effects,<br \/>\n which I&#8217;ve never done all that much for a game before.<\/p>\n <p>Check my platformer out over at <a title=\"My Entry\" href=\"http:\/\/www.ludumdare.com\/compo\/ludum-dare-22\/?action=rate&amp;uid=8394\" target=\"_blank\">My Entry<\/a><\/p>\n <p><strong>What went right<br \/>\n <\/strong>Creating the content, which I didn&#8217;t expect at all!<br \/>\n I didn&#8217;t know about music\/SFX content generators but now I do thanks to a friend (<a title=\"Frib\" href=\"http:\/\/www.ludumdare.com\/compo\/author\/frib\/\" target=\"_blank\">Frib<\/a>)<br \/>\n who has competed in LD before. I also expected a lot more stress<br \/>\n from LD, but it was more fun than stressful!<br \/>\n Also implementing a lot of ideas like bouncy balls and spikes went better than expected.<\/p>\n <p><img class=\"alignnone\" src=\"http:\/\/i.imgur.com\/fMWAo.jpg?8192\" alt=\"\" width=\"150\" height=\"113\" \/><\/p>\n <p><strong>What went wrong<\/strong><br \/>\n Physics and collision, it just works so borky (omg, I googled it, it&#8217;s a real word).<br \/>\n It has something to do with rounding integers from rectangles and I just made a really<br \/>\n dirty fix around it. I also wanted to make more levels but I had other things to do this<br \/>\n weekend and that really limited me from creating more content.<\/p>\n <p><strong>Lessons learned<\/strong><br \/>\n Maybe use a physics engine, or some sort of small physics engine for tiled games<br \/>\n I could create before entering? Also, I learned that I&#8217;m half decent, well better than expected anyway,\u00a0at creating music and sound effects!<br \/>\n It was really fun to do and I can see myself doing\u00a0that again for other games.<br \/>\n I think the next game I&#8217;ll make for LD is gonna be a bit more basic though,<br \/>\n I don&#8217;t wanna waste so much time on physics anymore.<\/p>\n <p><strong>Conclusion<br \/>\n <\/strong>Ludum Dare is a real lot of fun and I should get my other<br \/>\n game developing friends involved into this fun competition.<br \/>\n Which I will, next Ludum Dare. We&#8217;ll probably enter a Jam<br \/>\n (and maybe a little game for the Compo? <img src=\"http:\/\/ludumdare.com\/compo\/wp-includes\/images\/smilies\/simple-smile.png\" alt=\":)\" class=\"wp-smiley\" style=\"height: 1em; max-height: 1em;\" \/> ).<\/p>\n <p>Btw 3 a.m. as a deadline is the best.<\/p>\n \n <p>Tags: <a href=\"http:\/\/ludumdare.com\/compo\/tag\/erasum\/\" rel=\"tag\">erasum<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/post-mortem\/\" rel=\"tag\">post-mortem<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/postmortem\/\" rel=\"tag\">postmortem<\/a><\/p>","time":"December 19th, 2011 6:34 am","title":"Erasum Post-mortem"}