Leave Me Alone!!! Post-mortem

==What went right==

-I really liked my idea (a boy that wants to stay alone playing his video game while everyone tries to disturb him)

-I managed to finish my first 3D playable game using an engine I’d never used (Unity)

-Made the art with my own voxel tool (Paint3D) and it looks kinda cool and old-school. And it took very little time!

-I learned *a lot* (specially Unity and 3D game making)

-Had a good time on a rainy weekend ๐Ÿ˜›

==What went wrong==

-Lots of other games with the same name (700 games is way more than I expected), at least I haven’t seen one with the same idea yet.

-RIGGING – lost 3 out of about 13h trying to rig a character voxelled on Paint3D. This is not something you “learn” over an afternoon. Had to give up on animations.

-As always I decide to use something I’d never used before and got only about 13h working on my game. It’s good to learn something new but I reeeeally need to change this on the next compo ๐Ÿ˜‰

-The game isn’t 10% of what I intended it to be – it should’ve been funny with several “enemies” with different behaviours (mom, dog, little sister, neighbours, guitar player, aliens), dialogs, music and realistic recorded can-hit sounds. Right now it’s just a barely playable one enemy shoot-em-up.