{"author_name":"KhaoTom","cat":"LD #22","comments":[],"epoch":1324291740,"likes":1,"metadata":{"p_key":"60354","p_author":"KhaoTom","p_authorkey":"7425","p_urlkey":"96107","p_title":"KhaoTom\u2019s LD22 Postmortem","p_cat":"LD #22","p_event":"LD22","p_time":"1324291740","p_likes":"1","p_comments":"0","p_status":"UPD5","us_key":"7425","us_name":"KhaoTom","us_username":"\/author\/khaotom\/","event_start":"1323993600","event_key":"8","event_name":"LD22"},"text":"<p>This was my first entry into the Ludum Dare 48 hour compo. It was a blast and I learned a lot.<\/p>\n <p><a title=\"My LD22 Entry\" href=\"http:\/\/www.ludumdare.com\/compo\/ludum-dare-22\/?action=preview&amp;uid=7425\" target=\"_blank\">My LD22 Entry.<\/a><\/p>\n <p>&nbsp;<\/p>\n <p><strong>What went right:<\/strong><\/p>\n <ol>\n <li>Warmup &#8211; I put down Skyrim for a bit and spent the week prior re-familiarizing myself with Blender and Unity. I made a warmup game. I don&#8217;t think i could have made as much progress on my official entry had I not taken this step. So I actually made two games this week, which is darn impressive if you knew my track record.<\/li>\n <li>Unity &#8211; A love working with Unity. I lack the experience and speed to effectively write an engine of my own in so short a time. Unity allowed me to experiment and prototype quickly, and my entry came out not looking too terrible. highly recommend!<\/li>\n <li>Planetary texture generation tools &#8211; Google search to the rescue! These saved me a bunch of time.<\/li>\n <\/ol>\n <p><strong>What went wrong:<\/strong><\/p>\n <ol>\n <li>Overthinking &#8211; I spent 6 hours thinking of what to do the first night. What I should have done, was just open up Unity and start experimenting. The game I ended up making came purely out of experimenting in Unity, and had I just sat down and started earlier, I would have had 6 more hours!<\/li>\n <li>Overtweaking- spent too much time tweaking some visuals that could have better been spent adding more valuable content, like improving the solar system generation code.<\/li>\n <li>Undersleeping &#8211; I didn&#8217;t sleep enough, and was definitely feeling it in the final hours. Coding was slower, and i lost track of what I was trying to do.<\/li>\n <\/ol>\n <p>All in all, I&#8217;m satisfied with the progress I made, and the amount of experience I&#8217;ve gained. I&#8217;m more motivated than ever to continue practicing game development, and working towards making this a true profession.<\/p>\n <p>&nbsp;<\/p>\n \n <p>Tags: <a href=\"http:\/\/ludumdare.com\/compo\/tag\/postmortem\/\" rel=\"tag\">postmortem<\/a><\/p>","time":"December 19th, 2011 5:49 am","title":"KhaoTom\u2019s LD22 Postmortem"}