{"author_name":"code_glitch","cat":"LD #22","comments":[],"epoch":1324287600,"likes":0,"metadata":{"p_key":"60367","p_author":"code_glitch","p_authorkey":"4203","p_urlkey":"96120","p_title":"Soitude 76 \u2013 Debriefing","p_cat":"LD #22","p_event":"LD22","p_time":"1324287600","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"4203","us_name":"code_glitch","us_username":"code_glitch","event_start":"1323993600","event_key":"8","event_name":"LD22"},"text":"<p>So what went well?<\/p>\n <p>-Library, the prometheus code re-write yielded far less bugs than any previous entry as well as no run-time dll-hells<\/p>\n <p>-Game concept, keeping it simple as a major plus<\/p>\n <p>-Learning, the games architecture is as close to quick &#8216;n dirty as I&#8217;d care to get &#8211; but it worked<\/p>\n <p>-Time management, everything finished with around 2 hours to spare &#8211; not 4 hours like LD20 or 3 minutes like LD21!<\/p>\n <p>&nbsp;<\/p>\n <p>What went not so well:<\/p>\n <p>-Lack of native prometheus audio support, the bindings for OpenAL are dodgy at best!<\/p>\n <p>-PNG loader is [very] buggy&#8230; Luckily the TGA loader is outstanding!<\/p>\n <p>-Hours 0-24 writing 50 lines of code due to being AFK almost the entire time!<\/p>\n <p>&nbsp;<\/p>\n <p>On the whole I&#8217;d have to give Solitude-76 my &#8216;best LD entry by me so far&#8217; award. It was much closer to the sweetspot than any other entry without\u00a0compromising\u00a0too much on any area&#8230; But then again, this is my biased opinion &#8211; only time and the ratings will tell!<\/p>","time":"December 19th, 2011 4:40 am","title":"Soitude 76 \u2013 Debriefing"}