{"author_name":"Tifu","cat":"LD #22","comments":[{"author_name":"kylerhoades","time":"December 20, 2011 5:08 am","epoch":1324375680,"text":"Hey. This game is awesome. It had a seriously creepy atmosphere. Just as good as watching a horror movie. Very well done.","spam":"N"}],"epoch":1324283340,"likes":0,"metadata":{"p_key":"60371","p_author":"Tifu","p_authorkey":"7793","p_urlkey":"96124","p_title":"Post LD22","p_cat":"LD #22","p_event":"LD22","p_time":"1324283340","p_likes":"0","p_comments":"1","p_status":"UPD5","us_key":"7793","us_name":"Tifu","us_username":"\/author\/tifu\/","event_start":"1323993600","event_key":"8","event_name":"LD22"},"text":"<p>My first Ludum Dare =D<\/p>\n <p>My entry: <a href=\"http:\/\/www.ludumdare.com\/compo\/ludum-dare-22\/?action=preview&amp;uid=7793\">We Are Alone<\/a><\/p>\n <p><a href=\"http:\/\/black-moth.net\/wp-content\/uploads\/2011\/12\/wal01.png\"><img class=\"alignnone\" src=\"http:\/\/black-moth.net\/wp-content\/uploads\/2011\/12\/wal01-150x150.png\" alt=\"\" width=\"150\" height=\"150\" \/><\/a><\/p>\n <p>I decided to go with procedural generation as I don&#8217;t have too much experience with it, and when you&#8217;re rushed for time is a great time to learn new things, right? \u00a0Apparently right, because I think it worked out pretty well. I&#8217;ve ran the generator a lot, and after tweaking it throughout the weekend, I think it&#8217;s almost impossible to get an unwinnable level. \u00a0Having more time, I could certainly improve it a lot. \u00a0Sometimes the four cave doors appear very close together, when ideally they should be spread more evenly throughout the level. \u00a0Also if I had more time I would have made the interior of the caves more interesting, I had intended on putting bats or other obstacles in some of them, but that would have taken more time than I had.<\/p>\n <p>What didn&#8217;t go so well is the walking animation, it&#8217;s&#8230; not good. \u00a0I probably should have made the six characters less unique and more like a palette swap, then I would have had more time to animate them, but I wasted time giving some of them hats, making one of the characters a small kid etc. \u00a0Probably wasn&#8217;t necessary. The ending graphics were also incredibly rushed, but I don&#8217;t think that is quite as significant as the walking problem&#8230;<\/p>\n <p>The Wolf AI is also incredibly basic and it can easily get trapped behind a tree or rock, but as right now, that&#8217;s the only way the player can really escape from the wolf without a weapon, so if I had fixed that, I would have had to spend even more time coding a mechanic to escape the wolf somehow&#8230;<\/p>\n <p>Overall I am pretty pleased with this and will try to create something really good with procedural generation in the future now that I have had a little experience with it =)<\/p>\n <p>&nbsp;<\/p>\n <p>&nbsp;<\/p>","time":"December 19th, 2011 3:29 am","title":"Post LD22"}