{"author_name":"spiral","cat":"LD #22","comments":[],"epoch":1324279500,"likes":2,"metadata":{"p_key":"60375","p_author":"spiral","p_authorkey":"5765","p_urlkey":"96128","p_title":"Post LD22","p_cat":"LD #22","p_event":"LD22","p_time":"1324279500","p_likes":"2","p_comments":"0","p_status":"UPD5","us_key":"5765","us_name":"spiral","us_username":"ryana","event_start":"1323993600","event_key":"8","event_name":"LD22"},"text":"<p>&nbsp;<\/p>\n <p>Well I&#8217;ve had some time to think whilst getting the time lapse finished&#8230; here&#8217;s a short post mortem on my first ever LD48 event!<\/p>\n <p><a title=\"ld22\" href=\"http:\/\/www.ludumdare.com\/compo\/ludum-dare-22\/?action=preview&amp;uid=5765\" target=\"_blank\">my entry<\/a><\/p>\n <p><span style=\"text-decoration: underline\">What went well:<\/span><\/p>\n <p>&#8211; The tools I chose all performed well and provided no barriers to getting the game done. I hadn&#8217;t done a lot of work with a couple of the tools I used so it was good to get more familiar with them from this process.<\/p>\n <p>&#8211; I got the game to a playable state (that said&#8230; it doesnt have the gameplay features I originally desired). Touching all the major bases (sound, visuals, code, animation,\u00a0 fx, music).\u00a0 I can always work on it again at a later stage and see where it ends up.<\/p>\n <p>&#8211; I had fun!<\/p>\n <p>&nbsp;<\/p>\n <p><span style=\"text-decoration: underline\">What didnt go so well:<\/span><\/p>\n <p>&#8211; I really had trouble with the theme. My mind keep going to zombie and &#8216;last man standing&#8217; games but I didnt really want to make one of those. I wasn&#8217;t really sure what I wanted to make &#8230; I had a game idea in my mind and on paper but it ended up being too complicated to get enough of the core mechanics working well enough to make it fun. I ended up chopping out almost all of the unique little obstacles and traps that I didn&#8217;t have time to get right.<\/p>\n <p>&#8211; My time management was poor. I got lost in time experimenting on a couple of FX \/ textures &#8230; meh at least it was fun! And I also lost a lot of time to pre-commitments and my little bubba Claire!\u00a0 I had a work Christmas party on the Saturday night&#8230;. doesn&#8217;t mix too well with game dev.<\/p>\n <p>&#8211; Sleep + eating habits: Next time I&#8217;ll be making more time to sleep and follow my usual eating habits rather than disregarding sleep and eating junk at the computer.<\/p>\n <p>&#8211; I probably needed to make a game that wasn&#8217;t so content driven. An even more abstract and simplified idea would have been better.<\/p>\n <p>&nbsp;<\/p>\n <p><span style=\"text-decoration: underline\">Summary:<\/span><\/p>\n <p>Looking forward to the next one!!! Bring it!<\/p>\n <p>&nbsp;<\/p>","time":"December 19th, 2011 2:25 am","title":"Post LD22"}