{"author_name":"CplMustard","cat":"LD #22","comments":[],"epoch":1324278360,"likes":1,"metadata":{"p_key":"60378","p_author":"CplMustard","p_authorkey":"7106","p_urlkey":"96131","p_title":"I Want To Be Alone Post-Mortem","p_cat":"LD #22","p_event":"LD22","p_time":"1324278360","p_likes":"1","p_comments":"0","p_status":"UPD5","us_key":"7106","us_name":"CplMustard","us_username":"cplmustard","event_start":"1323993600","event_key":"8","event_name":"LD22"},"text":"<p><a href=\"http:\/\/www.ludumdare.com\/compo\/2011\/12\/19\/i-want-to-be-alone-post-mortem\/alone_1-4\/\" rel=\"attachment wp-att-99449\"><img class=\"alignnone size-medium wp-image-99449\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2011\/12\/alone_13-300x225.jpg\" alt=\"\" width=\"300\" height=\"225\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2011\/12\/alone_13-300x225.jpg 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2011\/12\/alone_13.jpg 320w\" sizes=\"(max-width: 300px) 100vw, 300px\" \/><\/a><\/p>\n <p>48 hours and one wild ride later, my first ludum dare is finished.\u00a0 I&#8217;m pretty happy with the end result and generally things went pretty smoothly.<\/p>\n <p>Now onto what went wrong:<\/p>\n <p><a href=\"http:\/\/www.ludumdare.com\/compo\/2011\/12\/19\/i-want-to-be-alone-post-mortem\/attachment\/114\/\" rel=\"attachment wp-att-99445\"><img class=\"alignnone size-full wp-image-99445\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2011\/12\/114.png\" alt=\"\" width=\"289\" height=\"285\" \/><\/a><\/p>\n <p>&#8211; My code is a mess: Like the horrifying lovecraftian all consuming elder god kind of mess, it&#8217;s covered in global variables, basically everything wrong to do with segmentation, and a lot of ungodly long methods, all sorts of bad practice stuff.<\/p>\n <p>&#8211; I am not a musician: I didn&#8217;t spend too much time on the sound, but I&#8217;m not very happy with the way it turned out, I should have spend much more time learning my sound editing tools before the compo.<\/p>\n <p>&#8211; Needed more time for puzzle elements: I&#8217;m not happy that basically the only mechanic for puzzle solving is just carrying boxes around, I would have liked it if there were some more interesting changes to the gameplay than ladders (which were quite rushed, and it shows).\u00a0 Maybe if I had some kind of simple scripting system or something I could have implemented a basic adventure game sort of system, but oh well.<\/p>\n <p>Well that was kind of a downer, now for what went right!<\/p>\n <p><a href=\"http:\/\/www.ludumdare.com\/compo\/2011\/12\/19\/i-want-to-be-alone-post-mortem\/awesome-2\/\" rel=\"attachment wp-att-99466\"><img class=\"alignnone size-medium wp-image-99466\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2011\/12\/awesome-300x171.jpg\" alt=\"\" width=\"300\" height=\"171\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2011\/12\/awesome-300x171.jpg 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2011\/12\/awesome-550x313.jpg 550w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2011\/12\/awesome.jpg 1085w\" sizes=\"(max-width: 300px) 100vw, 300px\" \/><\/a><\/p>\n <p>&#8211; No problem coming up with an idea for the theme: I came up my idea not 5 seconds after the theme was announced, having an idea in mind from the start definitley saved me time in the long run.<\/p>\n <p>&#8211; Pixel art is fun: I really enjoy pixel art, and it makes for a good break from programming, over the past couple years I&#8217;ve been working on a pixel art game in my spare time, so I had plenty of practice, and the art went quickly.<\/p>\n <p>&#8211; Super crude faked lighting makes the game look so much better: I&#8217;m really happy for a suggestion I got to add some basic lighting, it makes the game look a lot better with minimal effort, and plus it adds to the general moodyness to have some harsh shadows.<\/p>\n <p>So what things should I keep in mind for next time?\u00a0 I should definitely come up with some gameplay elements before diving into programming mechanics.\u00a0 I need more practice making music and sound effects, because they really help in making a game feel &#8220;finished.\u00a0 Last but not least, I should definitely look into making a personal code library to help keep my code clean by giving me more of a framework to work with.<\/p>\n <p>I&#8217;m really looking forward to LD23, and I intend to play and rate every game if at all possible, it&#8217;ll be interesting to see what others have come up with.\u00a0 Good luck to my fellow participants, I look forward to playing everyone&#8217;s games.<\/p>\n \n <p>Tags: <a href=\"http:\/\/ludumdare.com\/compo\/tag\/postmortem\/\" rel=\"tag\">postmortem<\/a><\/p>","time":"December 19th, 2011 2:06 am","title":"I Want To Be Alone Post-Mortem"}