{"author_name":"Phen","cat":"LD #22","comments":[],"epoch":1324256100,"likes":0,"metadata":{"p_key":"60473","p_author":"Phen","p_authorkey":"4351","p_urlkey":"96226","p_title":"Success!","p_cat":"LD #22","p_event":"LD22","p_time":"1324256100","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"4351","us_name":"Phen","us_username":"stephenm3","event_start":"1323993600","event_key":"8","event_name":"LD22"},"text":"<p>Wow, finishing the last lines of code, last fixes, in the last hour of the compo. Quite a thrill.<\/p>\n <p>This didn&#8217;t go as well as my first Ludum Dare in May. I&#8217;m not quite as happy with the game, and I definitely didn&#8217;t use my time as well.\u00a0 But during the last 8 hours or so, everything finally clicked (maybe only from sleep deprivation), and I managed to create something whole.\u00a0 It&#8217;s weird, I don&#8217;t know anymore whether the art is stylish or ugly, the music I wrote yesterday sounds like static.\u00a0 But I think it&#8217;s, at some level, both fun and interesting, so I consider that a considerable success.<\/p>\n <p>Did I mention that it&#8217;s weird?\u00a0 I really hope it&#8217;s actually comprehensible, I didn&#8217;t exactly get a chance to run it by any playtesters.\u00a0 Ah well, it is what it is!<\/p>\n <p><a href=\"http:\/\/www.ludumdare.com\/compo\/2011\/12\/18\/success-4\/untitled-24\/\" rel=\"attachment wp-att-98500\"><img class=\"alignnone size-full wp-image-98500\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2011\/12\/untitled.bmp\" alt=\"\" \/><\/a><\/p>\n <p>&nbsp;<\/p>\n <p>http:\/\/www.host-a.net\/u\/Ditocoaf\/ComfortZone.gmk<\/p>","time":"December 18th, 2011 7:55 pm","title":"Success!"}