Phew!
So, my original plan (documented in a recent post) was abandoned as soon as the theme was announced. The theme suggested to me a mood/story based game, as opposed to a mechanic oriented game (which themes like self replication would lend themselves to). So, sadly, I haven’t commented my game making process at all (as writing a story based game in a short time seems, to me at least, to be a challenge bound to end in poor code as there is not time to create an editor for your game’s resources). In fact, there is one line of code which, to me, stands out as the single worst line of code in the whole game:
//play music memset(stream, 0, len);
Yes – the time constraint defeated me on at least one account :-(.
Anyway, the game I made:
You are a member of a crew on a space ship when you wake up to find the lights aren’t functioning. You have your camera with you to use for light if necessary (I forgot to update the dialogue to reflect this >.<).
About the game-
The levels are randomly generated
When you use a light source (flare or camera flash) it takes a moment for your eyes to accustom themselves to the dark once more.
The monster will be stunned if you use the flash on him (I don’t think my dialogue makes this explicit enough – the game would just be repeatedly dying to the monster without this information).
Hopefully it will be fun :-). The only line of code I can think of which I haven’t tested is the displaying of the victory splash screen at the end of the game^_^! Hopefully people will test that for themselves.
LINK: http://dl.dropbox.com/u/19102639/LD22.zip
Now for two weeks of playing and judging everyone else’s games =D!