{"author_name":"Alexander The 1st","cat":"LD #22","comments":[],"epoch":1324251480,"likes":0,"metadata":{"p_key":"60521","p_author":"Alexander The 1st","p_authorkey":"7803","p_urlkey":"96274","p_title":"Download Complete \u2013 Out of Memory Exception","p_cat":"LD #22","p_event":"LD22","p_time":"1324251480","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"7803","us_name":"Alexander The 1st","us_username":"at1st","event_start":"1323993600","event_key":"8","event_name":"LD22"},"text":"<p>So&#8230;tried to add enemies, and gave them movement and such&#8230;<\/p>\n <p>&nbsp;<\/p>\n <p>Turns out, they leak memory. Or at least, somewhere I have too much memory (Probably the background), and it&#8217;ll die out. Could just be the reuse of tweens I do are causing it, but eh, this is good enough for me. I&#8217;m happy with how the code is done.<\/p>\n <p>&nbsp;<\/p>\n <p>Dunno why the leak though, and that&#8217;s a problem, so I just disabled\u00a0the enemies all together\u00a0in the final copy.<\/p>\n <p>&nbsp;<\/p>\n <p>Source:<\/p>\n <p><a href=\"http:\/\/www.sfu.ca\/~ajr12\/LudumDare22\/Final\/LudumDare\/Final\/Source\/\">http:\/\/www.sfu.ca\/~ajr12\/LudumDare22\/Final\/LudumDare\/Final\/Source\/<\/a><\/p>\n <p>&nbsp;<\/p>\n <p>Final Game Version:<\/p>\n <p><a href=\"http:\/\/www.sfu.ca\/~ajr12\/LudumDare22\/Final\/LudumDare\/Source\/LoneShadowAlpha.html\">http:\/\/www.sfu.ca\/~ajr12\/LudumDare22\/Final\/LudumDare\/Source\/LoneShadowAlpha.html<\/a><\/p>\n <p>&nbsp;<\/p>\n <p>&nbsp;<\/p>\n <p>&nbsp;<\/p>\n <p>So yeah &#8211; right now, essentially you can walk around and jump around, and gravity can affect you if you try to hover in the air, but yeah.<\/p>\n <p>&nbsp;<\/p>\n <p>Might do a de-brief later if I have time, but not much else to add.<\/p>\n <p>&nbsp;<\/p>\n <p>Yeap.<\/p>\n <p>&nbsp;<\/p>\n <p>Enjoy!<\/p>","time":"December 18th, 2011 6:38 pm","title":"Download Complete \u2013 Out of Memory Exception"}