LD22 is a wrap for me

Yay, like my fourth time competing in a Ludum Dare and I actually submitted something this time.  I had more plans I couldn’t act on, but at least I got something done this time.  So, what did I learn from all of this?

  • Don’t change the base idea of your project the last day…
  • Planning everything ahead of time to make things simpler on you later will not prevent you from cutting corners like crazy when the deadline looms and writing code you will not be proud of
  • Kittens, while not the BEST theme, probably wasn’t the worst one either…
  • There are no good free music generators that you can find for free easily.
  • Converting a MIDI file (from Wolfram Tones) to an MP3 is much more difficult than it should be
  • I am very very rusty at pixel art

Still, I am happy to have gotten something running and submitted, and do plan on adding the rest of the features I didn’t have time for and cleaning up the code so I am not ashamed of it anymore in the upcoming days after the deadline is up.  And hopefully by LD23 I will know what exactly what all I need to bring to the table.

Tags: journal, LD22, post-mortem, postmortem