{"author_name":"Timster Studios","cat":"LD #22","comments":[],"epoch":1324249200,"likes":0,"metadata":{"p_key":"60545","p_author":"Timster Studios","p_authorkey":"7460","p_urlkey":"96298","p_title":"Screenshot","p_cat":"LD #22","p_event":"LD22","p_time":"1324249200","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"7460","us_name":"Timster Studios","us_username":"timsterstudios","event_start":"1323993600","event_key":"8","event_name":"LD22"},"text":"<p><img class=\"aligncenter\" src=\"http:\/\/www.timster.co.uk\/images\/ld22\/2.png\" alt=\"\" width=\"816\" height=\"518\" \/><\/p>\n <p>&nbsp;<\/p>\n <p>So, we haven&#8217;t come that far in our Ludum Dare entry. But we still have a whole day to try and finish it, as we are entering the Jam which lasts 72 hours. There is actually a lot of programming still to be done, and all the core features of the game aren&#8217;t yet implemented. But we won&#8217;t cut stuff out of the design; we will attempt to get it done by tomorrow, and if we fail &#8211; well, we got something useful out of Ludum Dare. A game design. And we can continue working on it and polishing it, then release it as a proper game.<\/p>\n <p>&nbsp;<\/p>\n <p>NOTE: The screenshot above is stretched by WordPress or the LD site. It isn&#8217;t actually like that.<\/p>\n <p>&nbsp;<\/p>\n <p>David,<\/p>\n <p>Timster Studios &#8211; Director of Development.<\/p>","time":"December 18th, 2011 6:00 pm","title":"Screenshot"}