{"author_name":"xandrew","cat":"LD #22","comments":[],"epoch":1324243740,"likes":1,"metadata":{"p_key":"60627","p_author":"xandrew","p_authorkey":"8080","p_urlkey":"96380","p_title":"The End Is Near","p_cat":"LD #22","p_event":"LD22","p_time":"1324243740","p_likes":"1","p_comments":"0","p_status":"UPD5","us_key":"8080","us_name":"xandrew","us_username":"xandrew","event_start":"1323993600","event_key":"8","event_name":"LD22"},"text":"<p>Last SVN commit message: <em>Added really crappy winning message.<\/em><\/p>\n <p>Because a popup box really is crappy.<\/p>\n <p>That being said &#8211; I&#8217;ve finished the most basic game ever. I created a very (<em>read: VERRRY<\/em>) \u00a0basic menu which allows you to select a level and then play it. Contains some &#8220;How To Play&#8221; data as well. All very exciting.<\/p>\n <p>Not much has changed from the halfway mark. What I thought I could implement turned out to be very time consuming and I had to scrap most of the cool stuff. So I&#8217;ve just added some prettier pictures and some cleaner functionality.<\/p>\n <p>In the last few hours I&#8217;ve cleaned up the code a bit and now it is possible to create your own levels and play them! All it requires is a image editor like Paint and a text file with the coordinates for the light turrets. That might get me a few more points \ud83d\ude09<\/p>\n <p>With this being my first Ludum Dare &#8211; I was thinking I&#8217;ll just use this as a learning experience to discover what I need to do BEFORE the next time. And it has been a VERY big learning experience. Also might enter the Jam next time and get a few people in and make a party of it. Because my lack of\u00a0creativity\u00a0and idea&#8217;s started to show about halfway though.<\/p>\n <p>Now&#8230; On to discovering how I can package it up. 2.5 hours left!<\/p>\n <p>(<em>Also: look out for the source on GitHub. Because I know everyone loves to\u00a0criticize\u00a0\u00a0hacky programming<\/em>)<\/p>","time":"December 18th, 2011 4:29 pm","title":"The End Is Near"}