{"author_name":"underscorediscovery","cat":"LD #22","comments":[],"epoch":1324241340,"likes":0,"metadata":{"p_key":"60657","p_author":"underscorediscovery","p_authorkey":"0","p_urlkey":"96410","p_title":"LD22: Trauma (not really)","p_cat":"LD #22","p_event":"LD22","p_time":"1324241340","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":null,"us_name":null,"us_username":null,"event_start":"1323993600","event_key":"8","event_name":"LD22"},"text":"<p>The name of this game is not trauma. It was just the name of a sprite sheet i just edited&#8230; So I don&#8217;t have a name yet.<\/p>\n <p>This game is a combination of concepts from 0space ( http:\/\/teknopants.com\/games\/0space\/ ) and battelfield 3 and my own ideas.<\/p>\n <p>The game is a simple, tactical shooter. There are knives. There are defribrillators. There are grenade launchers. As a Ludumdare entry I am still working on this for the competition deadline (not far from now), but I am actually developing on the jam timeline to completion. The rest is a challenge to see how much i could fit in anyway.<\/p>\n <p>&nbsp;<\/p>\n <p>Progress screenshot :<\/p>\n <p style=\"text-align: center\"><a href=\"http:\/\/i.minus.com\/iNLzQrsRQm0B1.jpg\"><img class=\"aligncenter\" src=\"http:\/\/i.minus.com\/iNLzQrsRQm0B1.jpg\" alt=\"\" width=\"795\" height=\"474\" \/><\/a><\/p>\n <p>\u00a0already very playable, this is just the menu where I test all the mechanics. Levels next!<\/p>","time":"December 18th, 2011 3:49 pm","title":"LD22: Trauma (not really)"}