{"author_name":"InsanityBringer","cat":"LD #22","comments":[],"epoch":1324240920,"likes":0,"metadata":{"p_key":"60666","p_author":"InsanityBringer","p_authorkey":"507942","p_urlkey":"96419","p_title":"Probably definitely jamming at this point, but not deterred.","p_cat":"LD #22","p_event":"LD22","p_time":"1324240920","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"507942","us_name":"InsanityBringer","us_username":"InsanityBringer","event_start":"1323993600","event_key":"8","event_name":"LD22"},"text":"<p><img class=\"alignnone\" src=\"http:\/\/i.imgur.com\/8eEgp.png\" alt=\"\" width=\"518\" height=\"544\" \/><\/p>\n <p>I just don&#8217;t have enough time to implement everything I want, but I&#8217;m not going to let that deter me! I think I&#8217;m going to shoot for the extra time of the jam, so I can make this game better than it is now. With this, I can also relieve a little stress I&#8217;ve been having over this lately, as the stress is not really doing good things for me.<\/p>\n <p>This is one of the puzzles I&#8217;ve implemented, and it requires a tricky form of interaction to get across the stream (you can swim, but unless you have a million potions that would kill you very quickly), which I hint at in the game. I&#8217;m not sure how obvious it is, though. Hopefully enough. I&#8217;m not going to go out and tell the player exactly what to do, though.<\/p>","time":"December 18th, 2011 3:42 pm","title":"Probably definitely jamming at this point, but not deterred."}