{"author_name":"Colto","cat":"LD #22","comments":[],"epoch":1324238220,"likes":0,"metadata":{"p_key":"60693","p_author":"Colto","p_authorkey":"508958","p_urlkey":"96446","p_title":"Final Update \u2013 Beam me up, Scotty","p_cat":"LD #22","p_event":"LD22","p_time":"1324238220","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"508958","us_name":"Colto","us_username":"Colto","event_start":"1323993600","event_key":"8","event_name":"LD22"},"text":"<p>I&#8217;m afraid I must shamefully bow out. May a thousand needles pierce my body and my organs liquefy (or something similar &#8211; doubtful that will happen, though).<\/p>\n <p>Unfortunately, too many things went wrong from the start. The theme alone (see what I did there?) was enough for a major brainfart, and I lost Friday evening simply thinking about what to do.<\/p>\n <p>I did come up with a design, though&#8230; which was then gracefully shredded to pieces and flushed down the toilet (wanted to do a survival\/Castaway type game on a desert island). I then moved on to doing a side-scrolling 2d shooter, where overgrown manimals of all kind attacked the player and randomly exploded.<\/p>\n <p>Now, even if the concept isn&#8217;t half bad (let&#8217;s call it &#8220;minimalistic&#8221; for the politically-correct folks out there), I kept encountering seemingly simple, yet mind-boggling problems. Admittedly, I haven&#8217;t done simple XNA sprite animations in a while, but this weekend made me feel like I should be going back to school (or subliminally learning animation code while sleeping).<\/p>\n <p>So there I am. With 4 hours to go until close, animations that aren&#8217;t showing, no music or sound effects, no weapon sprites made yet, some serious lack of sleep, a massive headache and a caffeine overload&#8230;<\/p>\n <p>I wish the best of luck to the other participants. I learned <em>so much<\/em>\u00a0this weekend, and will be more than prepared to tackle the next Ludum Dare.<\/p>\n <p>Engage~<\/p>\n \n <p>Tags: <a href=\"http:\/\/ludumdare.com\/compo\/tag\/final\/\" rel=\"tag\">final<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/progress\/\" rel=\"tag\">progress<\/a><\/p>","time":"December 18th, 2011 2:57 pm","title":"Final Update \u2013 Beam me up, Scotty"}