{"author_name":"Malactus","cat":"LD #22","comments":[],"epoch":1324236720,"likes":0,"metadata":{"p_key":"60708","p_author":"Malactus","p_authorkey":"7440","p_urlkey":"96461","p_title":"Defeated by a Car \u2013 Time and Stamina ran out","p_cat":"LD #22","p_event":"LD22","p_time":"1324236720","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"7440","us_name":"Malactus","us_username":"malactus","event_start":"1323993600","event_key":"8","event_name":"LD22"},"text":"<p>I am Defeated:<\/p>\n <p>I will still submit a game, but I doupt it will have anything I intended to have, As much as it pains me to leave it so unfinished atleast as I planned for my original plan. I was mainly aiming for the mood part, But I can see that trying to achive that in Unity would take a whole bunch of polish.<a href=\"http:\/\/www.ludumdare.com\/compo\/2011\/12\/18\/defeated-by-a-car-time-and-stamina-ran-out\/key_modle\/\" rel=\"attachment wp-att-96998\"><img class=\"alignright size-medium wp-image-96998\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2011\/12\/Key_Modle-300x172.jpg\" alt=\"\" width=\"300\" height=\"172\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2011\/12\/Key_Modle-300x172.jpg 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2011\/12\/Key_Modle-550x316.jpg 550w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2011\/12\/Key_Modle.jpg 1024w\" sizes=\"(max-width: 300px) 100vw, 300px\" \/><\/a><\/p>\n <p>I am too tired right now to try focus properly on further assets creation. I am going to polish up the existing assets and add more Textures to the scene, but I seriously cannot make more assets within the amount of time remaining&#8230;. <img src=\"http:\/\/ludumdare.com\/compo\/wp-includes\/images\/smilies\/frownie.png\" alt=\":(\" class=\"wp-smiley\" style=\"height: 1em; max-height: 1em;\" \/><\/p>\n <p>Here is a list of assets I would still have to create:<\/p>\n <ul>\n <li>Random Family Car *<\/li>\n <li>Truck of Pet food *<\/li>\n <li>Lockbox *<\/li>\n <li>Phonebox *<\/li>\n <li>Vandalized Phonebox *<\/li>\n <li>Diner interior<\/li>\n <li>Counter with a workable Cashmachine (with pressable buttons, drawer) ** (just counter now)<\/li>\n <li>A Couple of Notecards *<\/li>\n <li>Closed Cardboard box full of &#8220;Kittens&#8221;<\/li>\n <li>4by4<\/li>\n <li>Monster of the Shadow *<\/li>\n <\/ul>\n <p>* Are cut out from the submitted version<\/p>\n <p>&nbsp;<\/p>\n <p>I definitely wrote my self into a corner: I would have create a couple of large scale assets still &#8211; before being even able to begin doing map it self, But I will not have enough time to create the following objects, and then design some sound effects. Should have definetly done a smaller scene.<\/p>\n <p>I will put more details during the post-competition.<\/p>\n <p>Probably the biggest fault I ran into was simply the fact that I was not completely familiar with Unity 3D, and cross object communication\/identification, as well as fiddling around trying to do object animations through script, instead of simply making animations for the objects.<\/p>\n <p>Fortunately, I came to this competition with the goal of learning, and So I did: A whole bunch actually especially when it comes to user-object interaction and the sort..<\/p>","time":"December 18th, 2011 2:32 pm","title":"Defeated by a Car \u2013 Time and Stamina ran out"}