{"author_name":"useless","cat":"LD #22","comments":[],"epoch":1324236720,"likes":0,"metadata":{"p_key":"60709","p_author":"useless","p_authorkey":"504605","p_urlkey":"96462","p_title":"Total burnout, game submitted","p_cat":"LD #22","p_event":"LD22","p_time":"1324236720","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"504605","us_name":"useless","us_username":"useless","event_start":"1323993600","event_key":"8","event_name":"LD22"},"text":"<p>Ugh. I reached a total brick wall (hehe) and couldn&#8217;t think of anything to do with the game. I realized that I would have to make a <em>lot<\/em>\u00a0more gimmicks in order to keep the dungeon interesting, and I simply don&#8217;t have the time to implement all of that. So, <a href=\"http:\/\/www.ludumdare.com\/compo\/ludum-dare-22\/?action=preview&amp;uid=2828\">I&#8217;m releasing it as-is<\/a>.<\/p>\n <p>I did, however, learn a lot from the competition this time around. jMonkeyEngine is a bit impractical for 2D games with very basic entity behavior, but it can be done, and it is otherwise fairly robust. I feel as though if I had the time, I could very easily create a full, 3D game on the engine. I also learned how to do physical collision using ray-casting, and for the most part, the implementation in the game works perfectly (except for a little exploit that I wonder if many people will find&#8230; it was very fun to play with in testing).<\/p>\n <p>If I hadn&#8217;t decided to build the game for the purpose of learning jME as opposed to taking an easy route and using Swing or Slick (like Notch is doing), I probably would have made it far more complex and long.<\/p>\n <p>Oh well. It was fun, and I&#8217;ll try to compete in the April competition if AP studies don&#8217;t get in the way.<\/p>\n <p>&nbsp;<\/p>\n \n <p>Tags: <a href=\"http:\/\/ludumdare.com\/compo\/tag\/burnout\/\" rel=\"tag\">burnout<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/jmonkeyengine\/\" rel=\"tag\">jmonkeyengine<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/post-mortem\/\" rel=\"tag\">post-mortem<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/submission\/\" rel=\"tag\">submission<\/a><\/p>","time":"December 18th, 2011 2:32 pm","title":"Total burnout, game submitted"}