{"author_name":"Mechamagizmo","cat":"LD #22","comments":[],"epoch":1324235040,"likes":2,"metadata":{"p_key":"60731","p_author":"Mechamagizmo","p_authorkey":"509304","p_urlkey":"96484","p_title":"Design Lock","p_cat":"LD #22","p_event":"LD22","p_time":"1324235040","p_likes":"2","p_comments":"0","p_status":"UPD5","us_key":"509304","us_name":"Mechamagizmo","us_username":"Mechamagizmo","event_start":"1323993600","event_key":"8","event_name":"LD22"},"text":"<div id=\"attachment_96855\" style=\"width: 560px\" class=\"wp-caption aligncenter\"><a href=\"http:\/\/www.ludumdare.com\/compo\/2011\/12\/18\/design-lock\/2011-12-18_12-32-46_655\/\" rel=\"attachment wp-att-96855\"><img class=\"size-large wp-image-96855\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2011\/12\/2011-12-18_12-32-46_655-550x310.jpg\" alt=\"\" width=\"550\" height=\"310\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2011\/12\/2011-12-18_12-32-46_655-300x169.jpg 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2011\/12\/2011-12-18_12-32-46_655-550x310.jpg 550w\" sizes=\"(max-width: 550px) 100vw, 550px\" \/><\/a><p class=\"wp-caption-text\">Establishing game design using &quot;paper prototyping&quot; methods<\/p><\/div>\n <p>&nbsp;<\/p>\n <p>Each chip is a unit type &#8211; Black bases are cities, White are Mayans, Blue is Fertile Swamp, Red is Maize, Green is Jungle &#8211; Mechanics and variables and game play are all worked out and tried by hand. Looks solid. Digitally, we&#8217;ll tweak the balance when AI and auto-refreshing are all in place and running.<\/p>\n <p>This is going to be truly unique and\u00a0surprising, &#8220;double-edged-sword&#8221; game play.<\/p>","time":"December 18th, 2011 2:04 pm","title":"Design Lock"}