{"author_name":"RyanMan56","cat":"LD #22","comments":[],"epoch":1324234140,"likes":0,"metadata":{"p_key":"60740","p_author":"RyanMan56","p_authorkey":"4006","p_urlkey":"96493","p_title":"Stupid gravity (forfeit blog)","p_cat":"LD #22","p_event":"LD22","p_time":"1324234140","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"4006","us_name":"RyanMan56","us_username":"rynman56","event_start":"1323993600","event_key":"8","event_name":"LD22"},"text":"<p>Well there is no way I will be able to finish my game in time for the deadline. I had a nice idea but it probably wasn&#8217;t such a good idea to plan on making a platformer within 48 hours with no previous knowledge on creating an engine that supports gravity.<\/p>\n <p>Over the course of the next three months I will perfect my gravity code and will therefore be prepared to enter the next Ludum Dare!<\/p>","time":"December 18th, 2011 1:49 pm","title":"Stupid gravity (forfeit blog)"}