{"author_name":"kosinus","cat":"LD #22","comments":[],"epoch":1324229400,"likes":0,"metadata":{"p_key":"60781","p_author":"kosinus","p_authorkey":"3062","p_urlkey":"96534","p_title":"Quick progress update on Out.","p_cat":"LD #22","p_event":"LD22","p_time":"1324229400","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"3062","us_name":"kosinus","us_username":"kosinus","event_start":"1323993600","event_key":"8","event_name":"LD22"},"text":"<p>Just &#8216;Out&#8217; is what I decided to call it. I figured, the brief story here is that you&#8217;re trapped alone in a building whose security systems have activated, and you&#8217;re trying to get out. Fun!<\/p>\n <p>A lot of gameplay is coming together. I have a player, input handling, charges that can be planted and triggered to disable sentries, sentries that move around and detect you causing a loss and level reset. The biggest problem I foresee is level design, but I may have at least something playable real soon now!<\/p>\n <p><a href=\"http:\/\/www.ludumdare.com\/compo\/2011\/12\/18\/quick-progress-update-on-out\/screen-shot-2011-12-18-at-20-20-21\/\" rel=\"attachment wp-att-96560\"><img class=\"aligncenter size-medium wp-image-96560\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2011\/12\/Screen-Shot-2011-12-18-at-20.20.21-300x223.png\" alt=\"Player, charges and a disabled sentry.\" width=\"300\" height=\"223\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2011\/12\/Screen-Shot-2011-12-18-at-20.20.21-300x223.png 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2011\/12\/Screen-Shot-2011-12-18-at-20.20.21-550x409.png 550w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2011\/12\/Screen-Shot-2011-12-18-at-20.20.21.png 857w\" sizes=\"(max-width: 300px) 100vw, 300px\" \/><\/a><\/p>","time":"December 18th, 2011 12:30 pm","title":"Quick progress update on Out."}