{"author_name":"mrStrings","cat":"LD #35","comments":[],"epoch":1461123900,"likes":2,"metadata":{"p_key":"6081","p_author":"mrStrings","p_authorkey":"62659","p_urlkey":"41521","p_title":"WebGL is Nutz","p_cat":"LD #35","p_event":"LD35","p_time":"1461123900","p_likes":"2","p_comments":"0","p_status":"UPD5","us_key":"62659","us_name":"mrStrings","us_username":"mrStrings","event_start":"1460678400","event_key":"33","event_name":"LD35"},"text":"<p>Hello guys!<\/p>\n <p>Has anyone else has had some really weird sprite rendering bugs on WebGL versions of\u00a0your\u00a0games?<\/p>\n <p>I mean, man! I would love to see <a href=\"http:\/\/ludumdare.com\/compo\/ludum-dare-35\/?action=preview&amp;uid=87729\">WolfBit<\/a> running smoothly in browsers &#8211; even though I think the best experience comes in a dark room, headphones and glorious fullscreen for our 64-bit display :).<\/p>\n <p><img class=\"alignnone size-medium wp-image-556686\" src=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2016\/04\/Captura-de-Tela-2016-04-19-\u00e0s-14.14.06-1-300x300.png\" alt=\"Captura de Tela 2016-04-19 \u00e0s 14.14.06\" width=\"300\" height=\"300\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2016\/04\/Captura-de-Tela-2016-04-19-\u00e0s-14.14.06-1-150x150.png 150w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2016\/04\/Captura-de-Tela-2016-04-19-\u00e0s-14.14.06-1-300x300.png 300w\" sizes=\"(max-width: 300px) 100vw, 300px\" \/><\/p>\n <p>Also, on a side note, we will study reducing the size of the Downloadable versions of the game.<\/p>\n <p>By the way, if you haven&#8217;t played <a href=\"http:\/\/ludumdare.com\/compo\/ludum-dare-35\/?action=preview&amp;uid=87729\">WolfBit<\/a>, you should and it&#8217;s awesome.<\/p>\n <p>WE MUST GO TO THE WOODS.<\/p>\n <p>WE MUST GET RID OF THE DARKNESS.<\/p>\n <p>WE MUST STOP THE BEAST.<\/p>","time":"April 19th, 2016 10:45 pm","title":"WebGL is Nutz"}