update[1] = “let there be name”

Day #2 of Jamming this thing! As we’re going for the 72h, this is about 2/3 of the way. It’s going a little slower than before, mostly due to mental tiredness. We also decided on a temporary name (pretty sure it will stay):

Phil is also working towards some detail and foreground/background layers:

It’s really hard to show the (non-almost-black screen) feel of the game, as it relies heavily on interacting with environment to momentarily explore it. Here’s the above layer on it’s own:

Unfortunately Phil couldn’t be reached for comments presumably due to falling asleep while having blinked for a little too long. :)

Tags: LD #22