{"author_name":"Mr. Wonko","cat":"LD #22","comments":[],"epoch":1324223220,"likes":0,"metadata":{"p_key":"60839","p_author":"Mr. Wonko","p_authorkey":"3631","p_urlkey":"96592","p_title":"Gameplay!","p_cat":"LD #22","p_event":"LD22","p_time":"1324223220","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"3631","us_name":"Mr. Wonko","us_username":"mrwonko","event_start":"1323993600","event_key":"8","event_name":"LD22"},"text":"<p>I&#8217;ve added a player so my game is finally playable! I don&#8217;t think I&#8217;m going to add any art, it&#8217;d inevitably look programmer artsy, I&#8217;ll stay with this abstract style. I&#8217;ll try to add a simple particle system though so the player creates sparks when he moves, which might look kinda nice. (And it will be my first particle system, so I get to learn even more! <img src=\"http:\/\/ludumdare.com\/compo\/wp-includes\/images\/smilies\/simple-smile.png\" alt=\":)\" class=\"wp-smiley\" style=\"height: 1em; max-height: 1em;\" \/> )<\/p>\n <p>First I&#8217;ll make the whole thing winnable though &#8211; I need a level end sensor. And a winning screen. I may add pushable physicle objects (crates etc.) since I&#8217;ve made the jump apply an opposing force as well, which currently doesn&#8217;t affect anything.<\/p>\n <p><a href=\"http:\/\/www.ludumdare.com\/compo\/2011\/12\/18\/gameplay-4\/player-8\/\" rel=\"attachment wp-att-96227\"><img class=\"alignnone size-thumbnail wp-image-96227\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2011\/12\/player-150x150.jpg\" alt=\"\" width=\"150\" height=\"150\" \/><\/a><\/p>","time":"December 18th, 2011 10:47 am","title":"Gameplay!"}