{"author_name":"GFM","cat":"LD #35","comments":[],"epoch":1461119220,"likes":2,"metadata":{"p_key":"6084","p_author":"GFM","p_authorkey":"7375","p_urlkey":"41524","p_title":"A Simple Tale \u2013 Post Mortem + timelapse (Part I)","p_cat":"LD #35","p_event":"LD35","p_time":"1461119220","p_likes":"2","p_comments":"0","p_status":"UPD5","us_key":"7375","us_name":"GFM","us_username":"\/author\/gfm\/","event_start":"1460678400","event_key":"33","event_name":"LD35"},"text":"<p>Hello LDers!<\/p>\n <p>This LD was quite different from what I&#8217;m used. I had a few short slices of time in which I could work on my entry through the weekend, until I was finally able to work almost 10 hours straight on Sunday&#8217;s afternoon (the only part of the jam that I did timelapse).<\/p>\n <p>Here&#8217;s briefly what went right\/wrong:<\/p>\n <p><strong>What went right<br \/>\n <\/strong><\/p>\n <ul>\n <li>I finished something<\/li>\n <li>I used the theme on the narrative (in a way that I rarely do)<\/li>\n <li>Even though running out of time, I was able to explain the theme in-game<\/li>\n <li>Graphics were done quickly and (mostly) smoothly\n <ul>\n <li>Also, the flapping of the evil fairy!<\/li>\n <\/ul>\n <\/li>\n <li>I was able to do three (pretty simple) variations for the game&#8217;s theme song<\/li>\n <\/ul>\n <p><strong>What went wrong<br \/>\n <\/strong><\/p>\n <ul>\n <li>The idea was\u00a0too big\u00a0for the time I had (less than 24 hours)<\/li>\n <li>Everything is as rough and unpolished as possible<\/li>\n <li>Gameplay is really dumb<\/li>\n <li>I was away from my battle station until mid-day, on Sunday<\/li>\n <\/ul>\n <p>And here&#8217;s the timelapse, taken for around half the time I worked on the game.<\/p>\n <p><iframe width=\"500\" height=\"375\" src=\"https:\/\/www.youtube.com\/embed\/ZHn68zmfUuQ?feature=oembed\" frameborder=\"0\" allowfullscreen><\/iframe><\/p>\n <p>Later, I&#8217;ll write a proper post mortem. I&#8217;d like to explain why I didn&#8217;t have much time, how I got the game idea, how I quickly done the graphics&#8230; etc.<\/p>\n <p>Until then!<\/p>\n \n <p>Tags: <a href=\"http:\/\/ludumdare.com\/compo\/tag\/compo\/\" rel=\"tag\">compo<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/ld35\/\" rel=\"tag\">LD35<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/post-mortem\/\" rel=\"tag\">post-mortem<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/postmortem\/\" rel=\"tag\">postmortem<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/timelapse\/\" rel=\"tag\">timelapse<\/a><\/p>","time":"April 19th, 2016 9:27 pm","title":"A Simple Tale \u2013 Post Mortem + timelapse (Part I)"}