{"author_name":"InsanityBringer","cat":"LD #22","comments":[{"author_name":"TehWut","time":"December 18, 2011 9:58 am","epoch":1324220280,"text":"KEEP YOUR CHIN UP DAMMIT","spam":"N"}],"epoch":1324219920,"likes":0,"metadata":{"p_key":"60869","p_author":"InsanityBringer","p_authorkey":"507942","p_urlkey":"96622","p_title":"A fancy engine \u2014 and no gameplay.","p_cat":"LD #22","p_event":"LD22","p_time":"1324219920","p_likes":"0","p_comments":"1","p_status":"UPD5","us_key":"507942","us_name":"InsanityBringer","us_username":"InsanityBringer","event_start":"1323993600","event_key":"8","event_name":"LD22"},"text":"<p>For my game, I decided to make it a puzzle game, where you have to elude the monsters in your attempt to survive. However, I&#8217;m not very good at puzzle games, heh. Therefore, what I have is a primitive basic item hunt where you gotta get all the items without dying from the monsters. There&#8217;s a few interesting ideas in there, that I don&#8217;t want to spoil yet, but I&#8217;m not feeling good about this thing at all :\/<\/p>\n <p>I have no ideas at all, I&#8217;m a terrible game designer.<\/p>","time":"December 18th, 2011 9:52 am","title":"A fancy engine \u2014 and no gameplay."}