10 Hours Remain – Core Mechanics Complete
Oh s….
Its getting closer and closer to prime time! I finally got the basic core mechanics of the game into a working order: Now to create the assets and the maps them selves.
They are:
- Rudimentary Inventory System
- Interactive Objects
- Required Object to Interact with something.
Anyway, feel free to play around with the dev Unity 3D version is available here.
#gallery-1 { margin: auto; } #gallery-1 .gallery-item { float: left; margin-top: 10px; text-align: center; width: 33%; } #gallery-1 img { border: 2px solid #cfcfcf; } #gallery-1 .gallery-caption { margin-left: 0; } /* see gallery_shortcode() in wp-includes/media.php */
Ofcourse this style of game is probably done to death, but why not try for the first time 
anyway, Now to do some speed Modeling.