{"author_name":"iforce2d","cat":"LD #22","comments":[],"epoch":1324216440,"likes":1,"metadata":{"p_key":"60894","p_author":"iforce2d","p_authorkey":"7091","p_urlkey":"96648","p_title":"Not long now","p_cat":"LD #22","p_event":"LD22","p_time":"1324216440","p_likes":"1","p_comments":"0","p_status":"UPD5","us_key":"7091","us_name":"iforce2d","us_username":"iforce2d","event_start":"1323993600","event_key":"8","event_name":"LD22"},"text":"<p>Just over ten hours left. Still no art or sound to speak of, so I&#8217;m thinking that even if I get to it at all, it will be a pretty lame job with the time I have left. Then again, the whole 48 hours of me making art would still be lame <img src=\"http:\/\/ludumdare.com\/compo\/wp-includes\/images\/smilies\/simple-smile.png\" alt=\":)\" class=\"wp-smiley\" style=\"height: 1em; max-height: 1em;\" \/><\/p>\n <p>Not to worry though, there is a game of sorts which is kinda fun to play. It&#8217;s very short and I ended up scrapping all the enemies\/fighting ideas, but I did make a lot of good progress with Angelscript-ing of events which was my main goal for this weekend. It turns out I haven&#8217;t really needed to spend much time on using SFML features after all.<\/p>\n <p style=\"text-align: center\"><a href=\"http:\/\/www.ludumdare.com\/compo\/2011\/12\/18\/not-long-now\/ss2-14\/\" rel=\"attachment wp-att-95760\"><img class=\"aligncenter size-large wp-image-95760\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2011\/12\/ss21-550x412.png\" alt=\"\" width=\"550\" height=\"412\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2011\/12\/ss21-300x225.png 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2011\/12\/ss21-550x412.png 550w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2011\/12\/ss21.png 640w\" sizes=\"(max-width: 550px) 100vw, 550px\" \/><\/a><\/p>","time":"December 18th, 2011 8:54 am","title":"Not long now"}