{"author_name":"Jwatt","cat":"LD #22","comments":[],"epoch":1324215600,"likes":1,"metadata":{"p_key":"60898","p_author":"Jwatt","p_authorkey":"504364","p_urlkey":"96653","p_title":"Dry shores","p_cat":"LD #22","p_event":"LD22","p_time":"1324215600","p_likes":"1","p_comments":"0","p_status":"UPD5","us_key":"504364","us_name":"Jwatt","us_username":"Jwatt","event_start":"1323993600","event_key":"8","event_name":"LD22"},"text":"<p><a href=\"http:\/\/www.ludumdare.com\/compo\/2011\/12\/18\/95808\/prev7\/\" rel=\"attachment wp-att-95819\"><img class=\"aligncenter size-full wp-image-95819\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2011\/12\/prev7.png\" alt=\"\" width=\"416\" height=\"338\" \/><\/a><\/p>\n <p>My ony technical problem right now is that the player has Parkinson&#8217;s. The bubble is really bouncy and sensitive and I can&#8217;t get the physics right so he&#8217;d stay still when needed.<\/p>\n <p>Well, that, and even after my optimization, the framerate bounces up and down a lot. Wonder what&#8217;s up with that, there&#8217;s no heavy math going on. I&#8217;m just going to pretend the problem&#8217;s just on my end and ignore it until everyone starts whining about it post-release, shattering my optimistic mood.<\/p>\n <p>Besides coding, I&#8217;m messing around with visual styles, looking for something simplistic and readable, as well as creating more levels. Always more levels. Even when there&#8217;s all the levels. A level editor would be fine so I could indeed include all of them, but I don&#8217;t think there&#8217;s time.<\/p>","time":"December 18th, 2011 8:40 am","title":"Dry shores"}