{"author_name":"Cake_Catastrophe","cat":"LD #35","comments":[],"epoch":1461110700,"likes":1,"metadata":{"p_key":"6093","p_author":"Cake_Catastrophe","p_authorkey":"5901","p_urlkey":"41533","p_title":"The Outsider","p_cat":"LD #35","p_event":"LD35","p_time":"1461110700","p_likes":"1","p_comments":"0","p_status":"UPD5","us_key":"5901","us_name":"Cake_Catastrophe","us_username":"cake_catastrophe","event_start":"1460678400","event_key":"33","event_name":"LD35"},"text":"<p>Well, I&#8217;m now awake enough for the first time since the jam ended to write about my game, The Outsider.<\/p>\n <p>It&#8217;s a first-person space shooter with 360 degree movement (y&#8217;know, like Descent). With this Jam, I really wanted to try out some simple techniques I&#8217;d been working out for making passable art (I&#8217;m no artist!). Mainly using flat colours with lighting + outline shaders and SSAO to create quite a strong, abstract style. It seemed to work out pretty well!<\/p>\n <p><img class=\"aligncenter wp-image-556540 size-full\" src=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2016\/04\/final_02.gif\" alt=\"final_02\" width=\"400\" height=\"300\" \/><\/p>\n <p>Gameplay wise, I actually changed the game quite radically early on. The idea of creating cube-rooms was really just because of limitation of my artist abilities. And I figured it would be quite easy to have a transformable world of such rooms, which would fit the theme well. From there, I started thinking about the movie Cube (for which the set for the entire film was just a single square room) &#8211; and in some ways it&#8217;s similarity to the dungeons of the original Zelda.<\/p>\n <p>I like the idea of building the dungeon in real time around the player so I stuck with that, but originally, I thought the player should choose which rooms to build. I wanted to make them a wizard constructing the dungeon around them to try and reach an objective. I had difficulty with building on the core gameplay with that one, though, and I was eager to get started implementing something so eventually I decided to go with a more traditional dungeon crawl but with Descent-like twist.<\/p>\n <p><img class=\"size-full wp-image-556550 aligncenter\" src=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2016\/04\/art_victory_01.png\" alt=\"art_victory_01\" width=\"196\" height=\"147\" \/><\/p>\n <p>I actually got most of the work for this done pretty quick! The core gameplay was playable by Saturday night (I didn&#8217;t start till mid-day due to time zones and obligations). So I had time to compose music and add some special features&#8230; I even got a boss encounter done! It&#8217;s the sort of thing that I always think about having quite early during LD then usually abandon before the game is finished due to running out of time for new features.<\/p>\n <p>You can play it <a href=\"http:\/\/ludumdare.com\/compo\/ludum-dare-35\/?action=preview&amp;uid=5901\">here!<\/a><\/p>","time":"April 19th, 2016 7:05 pm","title":"The Outsider"}