{"author_name":"Mr. Wonko","cat":"LD #22","comments":[],"epoch":1324208640,"likes":0,"metadata":{"p_key":"60948","p_author":"Mr. Wonko","p_authorkey":"3631","p_urlkey":"96713","p_title":"visible progress","p_cat":"LD #22","p_event":"LD22","p_time":"1324208640","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"3631","us_name":"Mr. Wonko","us_username":"mrwonko","event_start":"1323993600","event_key":"8","event_name":"LD22"},"text":"<p>It&#8217;s pretty unrewarding how you usually have little visible progress in the beginning, yet code a lot. I&#8217;m now finally at a point where you can see stuff &#8211; I have working level editing, although the only objects so far are static rectangles. Thanks to my good architecture adding more is pretty simple though. I may have the cleanest code in the compo &#8211; too bad that&#8217;s not rated.<\/p>\n <p><a href=\"http:\/\/www.ludumdare.com\/compo\/2011\/12\/18\/visible-progress\/leveledit-2\/\" rel=\"attachment wp-att-95513\"><img class=\"alignnone size-thumbnail wp-image-95513\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2011\/12\/leveledit-150x150.jpg\" alt=\"\" width=\"150\" height=\"150\" \/><\/a><\/p>\n <p>As you can see, my focus is clearly on art (*cough*). Too bad I don&#8217;t have any Audio to go with it yet. (Will I ever?)<\/p>\n <p>Twelve hours left to go &#8211; that should be enough to turn this into a game, I hope. I may make something Super Meat Boyish &#8211; if I spend enough time on the levels, the gameplay could be pretty nice. (Is the SMB Soundtrack running in the background influencing me?)<\/p>","time":"December 18th, 2011 6:44 am","title":"visible progress"}