{"author_name":"Atomic","cat":"LD #22","comments":[],"epoch":1324207620,"likes":0,"metadata":{"p_key":"60955","p_author":"Atomic","p_authorkey":"1556","p_urlkey":"96720","p_title":"First update of the day","p_cat":"LD #22","p_event":"LD22","p_time":"1324207620","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"1556","us_name":"Atomic","us_username":"atomic","event_start":"1323993600","event_key":"8","event_name":"LD22"},"text":"<p><img class=\"alignnone size-full wp-image-95466\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2011\/12\/sec.jpg\" alt=\"\" width=\"630\" height=\"267\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2011\/12\/sec-300x127.jpg 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2011\/12\/sec-550x233.jpg 550w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2011\/12\/sec.jpg 630w\" sizes=\"(max-width: 630px) 100vw, 630px\" \/><\/p>\n <p>Cans can now be thrown at the point clicked. I intended to use C# (I love C#!) scripts on Unity but most of the docs and stuff are in JS so I decided to use that instead. Programming seems simple enough, maybe I&#8217;ll be able to get something barely playable by the end of the day.<\/p>","time":"December 18th, 2011 6:27 am","title":"First update of the day"}