{"author_name":"Tony Coculuzzi","cat":"LD #22","comments":[],"epoch":1324207080,"likes":1,"metadata":{"p_key":"60959","p_author":"Tony Coculuzzi","p_authorkey":"8692","p_urlkey":"96724","p_title":"I Need Someone \u2013 Delving into Enemy Creation!","p_cat":"LD #22","p_event":"LD22","p_time":"1324207080","p_likes":"1","p_comments":"0","p_status":"UPD5","us_key":"8692","us_name":"Tony Coculuzzi","us_username":"tony-coculuzzi","event_start":"1323993600","event_key":"8","event_name":"LD22"},"text":"<p>Something I haven&#8217;t had much experience with is creating Enemies or AI. Add that to the fact that I&#8217;ve never written pathfinding code for 3D space, and you can instantly see the problem I may have in doing this.<\/p>\n <p>Regardless, I&#8217;ve decided to give it a shot, so here I go.<\/p>\n <p>Here&#8217;s a screenshot of what the enemies might look like:<\/p>\n <p><a href=\"http:\/\/www.ludumdare.com\/compo\/2011\/12\/18\/i-need-someone-delving-into-enemy-creation\/ineedsomeone_devimage06\/\" rel=\"attachment wp-att-95447\"><img class=\"alignnone size-medium wp-image-95447\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2011\/12\/ineedsomeone_devimage06-300x224.png\" alt=\"\" width=\"300\" height=\"224\" \/><\/a><\/p>","time":"December 18th, 2011 6:18 am","title":"I Need Someone \u2013 Delving into Enemy Creation!"}