HELP! (Slick2D)
So I´m trying to pretty up my game, but I can´t get Slick2D to render fronts using the UnicodeFont class. (So I can´t use some of the fancier functions from that class)
using the Graphics Class, I manage to:
g.Drawstring(¨foo¨,x,y);
But when I do:
UnicodeFont font = new Unicodefont(new Font(fontname, Font.Plain,20);
font.draw(x,y,¨foo);
Nothing happens.
I have tried to add a font effect to UnicodeFont, but it is still not displaying 
Halp, please?
EDIT: Thanks for all the help! It turns out that I have to font.loadGlyphs() at every render cycle to get my font to display.
So as far I as can tell, loadGlyphs() is kind of a ¨Flush¨, and the ¨Draw()¨ method doesn´t really draw? That makes sense with the behavior I´m seeing.