{"author_name":"kotrenn","cat":"LD #22","comments":[],"epoch":1324203420,"likes":0,"metadata":{"p_key":"60979","p_author":"kotrenn","p_authorkey":"7943","p_urlkey":"96744","p_title":"Ludum Dare Night 2","p_cat":"LD #22","p_event":"LD22","p_time":"1324203420","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"7943","us_name":"kotrenn","us_username":"kotrenn","event_start":"1323993600","event_key":"8","event_name":"LD22"},"text":"<p>Well today I made the crappy physics engine less crappy. \u00a0Now all of my levels are made of trapezoids that sort of pop out. \u00a0I also made it really easy to add new types of enemies to the game. \u00a0There&#8217;s also a file format for levels, but no editor other than using a text editor. \u00a0This turned out to be a real pain when putting all the terrain into the game from my paper designs. \u00a0Though trying to make some kind of graphical editor would probably have been just as painful. \u00a0However I do have three levels done and a fourth one on its way.<\/p>\n <p>In other stuff I&#8217;ve added a setup for decorations (including animations) in the levels and hazards that harm only the player. \u00a0So far these last two are lava pools and spike balls rotating on chains.<\/p>\n <p>The whole &#8220;alone&#8221; thing doesn&#8217;t shine so far. \u00a0I&#8217;m hoping that if I do manage to actually get around to drawing then I&#8217;ll have a noticeable differentiation between the player and the creatures. \u00a0Also some text in the about what&#8217;s going on with the &#8220;plot.&#8221;<\/p>\n <p>Tomorrow I plan to try making a boss monster and the beginning\/ending\/menu\/etc. \u00a0Also add in graphics and sound. \u00a0It&#8217;ll be interesting trying to manage this with stuff happening in real life such as visiting parents. \u00a0Eh, 14 hours to go, not bad.<\/p>","time":"December 18th, 2011 5:17 am","title":"Ludum Dare Night 2"}