{"author_name":"Kalakian","cat":"LD #22","comments":[],"epoch":1324199760,"likes":0,"metadata":{"p_key":"61007","p_author":"Kalakian","p_authorkey":"2609","p_urlkey":"96772","p_title":"Brain fried, out for this one, maybe next time","p_cat":"LD #22","p_event":"LD22","p_time":"1324199760","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"2609","us_name":"Kalakian","us_username":"kalakian","event_start":"1323993600","event_key":"8","event_name":"LD22"},"text":"<p>After some initial stupid decisions, very little progress yesterday, and a lack of motivation today, I have decided that&#8217;s my lot for LD22.\u00a0 It&#8217;s always good to try out new things, but I think I just took on too much this time, so my plans for next time are:<\/p>\n <ul>\n <li>Choose a toolchain I already know well.\u00a0 XNA or flex are a good choice, or learn Unity3D for next time &#8230; don&#8217;t try and learn Unity3D <em><strong>and<\/strong><\/em> make the game within the 48 hours<\/li>\n <li>Learn some basic blender 3D modelling in advance.\u00a0 Too many of my ideas would work better in 3D, and although I can program in 3D, I can&#8217;t even do placeholder models just now.<\/li>\n <li>Do some warm-ups and dry-runs to give me a better idea of what I can achieve in the time.\u00a0 My ideas tend to be far too ambitious, so I end up either bailing out as I have no chance, or because I&#8217;ve cut my idea back so far that I lose motivation for it.<\/li>\n <\/ul>\n <p>For all those still going for the compo\/jam, good luck, and have fun! \ud83d\ude00<\/p>","time":"December 18th, 2011 4:16 am","title":"Brain fried, out for this one, maybe next time"}