Recruiting L’Joe to fight off Shadow and Light alike!
Yeah, at this point, I think I have the narrative down.
Meet L’Joe:

L'Joe here is the hero of our game, here to be the last defence against the evil shadow monsters and the traitorous light monsters. Or something.
L’Joe here has been locked in his basement by his parents (They weren’t really aware of this at the time – busy, you know, preparing.) as they went and caught their plane to Hawaii for a vactation.
Therefore, the basement, below:

So...This is the general level. Lights are at 50 degrees off so that they look like the hitbox is *actually* correct - I think technically it's based off of 0 degrees, but this looks better overall.
Only one level at the moment (And two level of lights, so I have to fix that once L’Joe there is in the game), but L’Joe is stuck here, and isn’t about to try and get out, however. Plenty of food stored below, I guess.
L’Joe is imaginative though, and so with his trusty red phaser (Don’t think Star Trek “Switch to stun” phaser, Think Men In Black 3 “mind-wiper” phaser [Speaking of… http://www.youtube.com/watch?v=IyaFEBI_L24 ]) is out to vanquish them.
So…the enemies are imaginary (Although I really hope to actually have them in the game), and his Phaser will shoot out red shockwaves in the direction he’s facing.
Pretty much it. Hope to actually get the functionality working (Player first, along with ground detection and jumping – then enemy spawning and hit detection, finally going for phazer attacking. Up until then, it’s all in his imagination. <_< Oh, except for the whole “locked in a basement” part. That actually happened.), then possibly move to a title screen, as I mentioned in a previous post, where the character, after you select play, will walk and jump over the start text, use the phazer to destroy an enemy, then walk over the edge of the screen, flip a switch (Making the rest of the screen go dark) , then walks off.
That would be optimistic though. Probably just him walking around (No animation, even, I’m willing to bet).
Still enjoyed what I did this competition though (Namely, how to go full AS3.0 and make it work. Well, I imagine technically the .swf isn’t AS3.0 since there’s the main frame code there, but good enough for me at this moment.).